YS's Red Hand of Doom

Moving around to the south wall you see that there is a large gap where a section of the wall has collapsed. A giant's skeleton lies partially buried in the rubble. Looking inside the keep you see a courtyard of hard packed earth that has a eerie air of desolation. Jagged boulders embedded in the ground seem to have been dropped or thrown here from a great distance. You see two more massive humanoid skeletons, one propped up by the watchtower and the other sprawled at the northern end by a building that could be a stable. On the eastern wall you see a gatehouse which is partially collapsed. The main entrance is wide open as there is no gate. There is a walkway on the inside of the exterior wall some 12 feet high with a foot tall firing step. Along the western wall is a large stone building some 35 feet long and 25 feet wide. A squat building sits against the south east corner of the courtyard to your right and it has a large gaping hole in it's roof. You don't see any movement from within the keep.
 

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Vrogor

The half-orc warrior moves into the empty courtyard, and toward the closest of the giant skeletons. He pokes at it with his sword, interested to see if there is any truth to the rumors of the keep being haunted.
 

Looking over the giant skeleton that is half buried in the rubble by the south wall. It looks worn and weathered like it has been here for many many years.


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Gastarn pictures the half-orc with the giant skull on top of his head, stumbling around, and snorts. He moves to the left toward the building on the west and peeks through the gap in the wall. If he doesn't see anything, the mage steps inside and begins searching for anything valuable.
 

Gastarn moves forwards and peeks through the large hole in the wall on the building to the left as Vrogor makes his joke. The interior of this stone building is open and spacious. Wooden timbers support the roof above and here and there are the remains of what where probably once interior dividing walls. Two large boulders sit on the floor to the south near the large hole that Gastarn is looking through. Rubble from this hole has been pile up in a circle to form a crude fire pit. Against the west wall of the room are arranged four double bunk-beds, each strewn with filthy covers. Another bed, this one larger, sits near the south wall, partially obscured by a badly damaged wooden screen. A poorly stuffed owlbear looms in the center of the room. Two hobgoblins stand around the fire pit and they seem to be cooking something on a spit. Two more hobgoblins are asleep in the bottom bunks of the two bunk beds. None of the hobgoblins seem to notice Gastarn. But movement from behind the wooden screen draws Gastarn's attention as a massive bull headed humanoid steps around the screen and looks Gastarn straight in the eyes.


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ooc: Surprise Round! Everyone is surprised except for Gastarn and the Minotaur. Gastarn goes first and he has a single standard action. Good luck! :D

Red = Hobgoblins
Purple =Minotaur
Light Blue = Gastarn
Orange = Vrogor
Blue = Coyo
Yellow = Delghar
Green = Enala

 
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Arrow knocked in his bow, Coyo looks around his eyes on Gastarn, foolish wizard is going to get himself killed if he keeps on acting as if he's as invincible as he thinks.
 

Gastarn grins and winks at the minotaur. Weaving his fingers and chanting, he casts Ray of Enfeeblement at the beast.

[sblock=OOC]+2 for the attack roll. 1d6+2 Str damage if successful.[/sblock]
 
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Gastarn gestures and a sickly yellowish green beam leaps from his fingers and strikes the Minotaur whose skin visibly pales from the attack (4 points of STR lost) . The great horned beast lets out a loud bellow and snatches up a large great axe that was leaning against the bed. Jorr readies his longbow and steps into the courtyard looking for a target.


Turn One:
Jorr (21) - already acted
Gastarn (20)
Coyo (14)
Hobgoblins (14)
Vrogor (11)
Minotaur (11)
Delghar (9)
Enala (5)


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Vrogor

Hearing the roar, Vrogor charges to Gastarn's aid, his heavy blade at the ready. Taking stock of the situation, the half-orc's gaze falls upon the horned beast, realizing that it is the most dangerous enemy. "By Kord, you die now," Vrogor shouts.



OOC: Move 15' to attack minotaur, unless blocked by a hobgoblin. 2-point power attack vrs. minotaur (or hobgob, if blocked): +9 attack, 2d6+13 damage
 

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