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Yuan-ti PC Race
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<blockquote data-quote="darkInertia" data-source="post: 5149553" data-attributes="member: 62452"><p>One of the players wants to play a yuan-ti; she has a snake tail instead of legs (which will result in some RP, and game-play challenges). Below are what we're using for her racial traits. I'm having trouble deciding on the appropriate damage for the encounter power, so critique for that would be excellent.</p><p></p><p>• +2 Str, +2 Cha</p><p>• Speed 7</p><p>• Normal Vision</p><p>• Languages: Common and Draconic</p><p>• +2 racial bonus to Nature and Religion checks</p><p>• Poison resist 5 (increases to 10 at level 11, and increases to 15 at level 21)</p><p>• Can use tail to make grab attacks (see page x, PHB) as a move action. Cannot move while she has a target grabbed with her tail.</p><p></p><p>• Constrict encounter power: </p><p>o Standard Action</p><p>o Range melee 1</p><p>o Requirement: You must be grabbing the target with your tail.</p><p>o Target: The creature you have grabbed.</p><p>o Attack: Str/Dex/Con + 2 vs. Fort</p><p>o Hit: 1d8 + Str/Dex/Con mod damage. Sustain Minor: The grabbed creature takes an additional 1d8 + Str/Dex/Con mod damage (until escape). Attack bonus increases to +4 and damage increases to 2d8 + Str/Dex/Con mod damage at level 11, and attack bonus increases to +6 and damage increases to 3d8 + Str/Dex/Con mod damage at level 21.</p></blockquote><p></p>
[QUOTE="darkInertia, post: 5149553, member: 62452"] One of the players wants to play a yuan-ti; she has a snake tail instead of legs (which will result in some RP, and game-play challenges). Below are what we're using for her racial traits. I'm having trouble deciding on the appropriate damage for the encounter power, so critique for that would be excellent. • +2 Str, +2 Cha • Speed 7 • Normal Vision • Languages: Common and Draconic • +2 racial bonus to Nature and Religion checks • Poison resist 5 (increases to 10 at level 11, and increases to 15 at level 21) • Can use tail to make grab attacks (see page x, PHB) as a move action. Cannot move while she has a target grabbed with her tail. • Constrict encounter power: o Standard Action o Range melee 1 o Requirement: You must be grabbing the target with your tail. o Target: The creature you have grabbed. o Attack: Str/Dex/Con + 2 vs. Fort o Hit: 1d8 + Str/Dex/Con mod damage. Sustain Minor: The grabbed creature takes an additional 1d8 + Str/Dex/Con mod damage (until escape). Attack bonus increases to +4 and damage increases to 2d8 + Str/Dex/Con mod damage at level 11, and attack bonus increases to +6 and damage increases to 3d8 + Str/Dex/Con mod damage at level 21. [/QUOTE]
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