darkInertia
First Post
One of the players wants to play a yuan-ti; she has a snake tail instead of legs (which will result in some RP, and game-play challenges). Below are what we're using for her racial traits. I'm having trouble deciding on the appropriate damage for the encounter power, so critique for that would be excellent.
• +2 Str, +2 Cha
• Speed 7
• Normal Vision
• Languages: Common and Draconic
• +2 racial bonus to Nature and Religion checks
• Poison resist 5 (increases to 10 at level 11, and increases to 15 at level 21)
• Can use tail to make grab attacks (see page x, PHB) as a move action. Cannot move while she has a target grabbed with her tail.
• Constrict encounter power:
o Standard Action
o Range melee 1
o Requirement: You must be grabbing the target with your tail.
o Target: The creature you have grabbed.
o Attack: Str/Dex/Con + 2 vs. Fort
o Hit: 1d8 + Str/Dex/Con mod damage. Sustain Minor: The grabbed creature takes an additional 1d8 + Str/Dex/Con mod damage (until escape). Attack bonus increases to +4 and damage increases to 2d8 + Str/Dex/Con mod damage at level 11, and attack bonus increases to +6 and damage increases to 3d8 + Str/Dex/Con mod damage at level 21.
• +2 Str, +2 Cha
• Speed 7
• Normal Vision
• Languages: Common and Draconic
• +2 racial bonus to Nature and Religion checks
• Poison resist 5 (increases to 10 at level 11, and increases to 15 at level 21)
• Can use tail to make grab attacks (see page x, PHB) as a move action. Cannot move while she has a target grabbed with her tail.
• Constrict encounter power:
o Standard Action
o Range melee 1
o Requirement: You must be grabbing the target with your tail.
o Target: The creature you have grabbed.
o Attack: Str/Dex/Con + 2 vs. Fort
o Hit: 1d8 + Str/Dex/Con mod damage. Sustain Minor: The grabbed creature takes an additional 1d8 + Str/Dex/Con mod damage (until escape). Attack bonus increases to +4 and damage increases to 2d8 + Str/Dex/Con mod damage at level 11, and attack bonus increases to +6 and damage increases to 3d8 + Str/Dex/Con mod damage at level 21.