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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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<blockquote data-quote="WizarDru" data-source="post: 2888941" data-attributes="member: 151"><p>Actually, the chance of a TPK was almost nil, beholder or no beholder. Kazmojen had no intention of killing you if he could avoid it, just beating you within an inch of your lives, so he could throw you in a cell as slave stock.</p><p></p><p>Note also that there were at least three classed NPCs who could help you escape, and that for a smaller party, negotiation would rapidly become an option when faced with a superior force. Guile also could have gotten you through most of the dungeon without any combat at all; a simple charm spell, intimidate, bluff or a bard with any talent could have had you stroll on through.</p><p></p><p>Glyph was also not going to die tomorrow, all drama aside. With his CHA at 8, the worst he could suffer was another 6 CHA damage...2/3 points of which would have healed immediately. So the best case for the next day was that his CHA went back up to 9, worst case was that it went down to 4. The party never encountered him, but a boss in Jzadirune was also infected with the Vanishing, and had been for months....as had the skulker in the wolf's costume.</p><p></p><p>It's important to point out that negotiation clearly wasn't on the agenda for THIS party, but it would be for some parties...and the module accomdated several solutions to the problem. And yes, my dice kept the party alive for at least two critical rounds. Kazmojen missed three times in a row, which certainly had an effect.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2888941, member: 151"] Actually, the chance of a TPK was almost nil, beholder or no beholder. Kazmojen had no intention of killing you if he could avoid it, just beating you within an inch of your lives, so he could throw you in a cell as slave stock. Note also that there were at least three classed NPCs who could help you escape, and that for a smaller party, negotiation would rapidly become an option when faced with a superior force. Guile also could have gotten you through most of the dungeon without any combat at all; a simple charm spell, intimidate, bluff or a bard with any talent could have had you stroll on through. Glyph was also not going to die tomorrow, all drama aside. With his CHA at 8, the worst he could suffer was another 6 CHA damage...2/3 points of which would have healed immediately. So the best case for the next day was that his CHA went back up to 9, worst case was that it went down to 4. The party never encountered him, but a boss in Jzadirune was also infected with the Vanishing, and had been for months....as had the skulker in the wolf's costume. It's important to point out that negotiation clearly wasn't on the agenda for THIS party, but it would be for some parties...and the module accomdated several solutions to the problem. And yes, my dice kept the party alive for at least two critical rounds. Kazmojen missed three times in a row, which certainly had an effect. [/QUOTE]
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Zad/Wizardru's Story Hour (*final update 11/12*)
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