Zad
First Post
Zad/Wizardru’s Story Hour
Prologue
Greetings! And welcome to the new story hour!
Some of you are new readers, while others are surely coming here based on your enjoyment (I hope) of the old story hour. Wizardru’s Story Hour (a.k.a. The Savage Sword of Meepo) chronicled a campaign that spanned about six years of real time, in which our characters started from humble (i.e. first level) beginnings and eventually walked among the gods themselves. But all stories must come to an end, and so it was with this one.
And now the same group of people begin a new campaign. This campaign will take place in Greyhawk, in the Shackled City setting. It is the same world/plane as the prior campaign, but about twelve years have passed since the conclusion of the last campaign. Time has marched on, and so we see changes in the world.
Generally, peace has settled over the lands of the Flanaess. There are of course isolated conflicts here and there, but nothing like the large scale wars that the prior few years had seen. Iuz continues to be a plague to the northern Flanaess, but he has been effectively contained. The Shield lands have been repopulated, albeit sparsely. The Horned Society has re-established itself over the Bone Marches and their previous territory but have had a truce with Iuz (they have enough common enemies as it is). The Scarlet Brotherhood has risen in power once again, but has not troubled the north so far.
The Grey Guild (the guild of wizards and other magic users) has regained much of its former strength, but many arcanists avoid membership fearing another culling of the mages. Guild Minister Scorch himself made it a rule that involvement in the Grey Guild automatically precludes membership in any other magical society – a policy shared by similar organizations.
Eight years ago, the magical barrier known only as the Interdiction was apparently eased, for reasons quite unknown to most. Tales of the mysterious Judges and Baliffs are a source of academic curiosity, but only the most powerful wizards or clerics even know of their existence, or the changes that occurred.
Meanwhile the sect of the Church of Pelor that follows Saint Dravot has grown strong and it is not uncommon to find the Living Saint’s disciples among the worshippers of Pelor.
Introductions
The easy ones first: I am Zad, the author of the story (and the prior one.) Wizardru is the DM of this (and the prior) campaign. All the same players are back, and I’ve noted their ENWorld ID next to the character name so you know who’s who. All the players read and post here, so don’t be surprised to hear from them.
In the prior story hour, the story was told through the journal entries of Kayleigh. In this story, there is a slightly different perspective.
Astrid Grace MacKenzie of the Bearkiller Clan: Astrid is name this changeling fighter uses in her preferred persona, a human female with red hair and green eyes. She grew up on the streets of Greyhawk as part of a small enclave of changelings. She joined the town watch before signing on with a mercenary unit, where she met Elizabeth (see below). Astrid is very reluctant to let anyone know her true identity, but will eventually confide in those she trusts. She worships St. Dravot as part of her persona but not her true beliefs. (Fighter, played by Dravot.)
Diamondshard Glyphandar: The prodigal son of the Illumian Cabal
Diamondshard. 6'2" and 210 pounds. Glyf is addicted to morning calisthenics. Normally he keeps his snow white hair in a buzz cut with a short vandyke beard. Like all Illumians Glyf seeks knowledge, but unlike them he seeks something else as well. (Artificer, played by Argent.)
Elizabeth Cartwright: Elizabeth was a farm girl from Keoland who wanted off the farm. She ran off with a group of passing mercenaries as a camp girl, but was instructed by a company mage who sensed she had the potential for more. The mercenary unit dissolved recently and she and her friend Astrid were close enough to Cauldron to head there to look for more work. (Psychic Warrior, played by Zad.)
Krisfallion: A wandering worshipper of Phaulkon (a Suel diety of the air and archery). He wanders the land as a mercenary/priest teaching archery and fletching to soldiers in the armies he serves in. “Free like the clouds” is his philosophy. Originally from the Storm Coast, Krisfallion claims he was a student of the famous hermit Tarnedas, despite that notable’s disappearance decades ago. Krisfallion has wandered randomly throughout the Flanaess, following the clouds, migrating birds, or just flipping a coin when he comes to a split in the road. (Cleric, played by Scorch.)
Maris Elohra Banozard: A bookish young girl of 15, she is the daughter of a nearby merchant family of some means. She’s very bright but also rather naive. She has a rat familiar, Penelope. (Wizard, played by Valanthe.)
Bellsin: Bellsin can tell you very little about Bellsin. He has no memory and no information save a note in his pocket implying that was his name. His appearance and manner mark him as a desert man. (Spellthief, played by Aethramyr.)
Tzaddik: An elven ranger, of the habit of wandering in the forrests near Cauldron. (Ranger, played by Oldschool1e). Tzaddik died during Zenith Trajectory.
Ramir: It occurs to me that someday I should learn something about Ramir so I can write it here. (Elven duskblade, played by Oldschool1e as Tzaddik's replacement)
Originally this was posted about a few of our characters. I include it for posterity:
Maris: Maris is not so much notable for her skills as she is for her attire – she insists on wearing squeaky clown shoes wherever she goes. This makes stealth all but impossible for her but she insists on it, citing the devotion to her diety – Jeff, the God of Biscuits. Maris owns a pet rat, and there is reason to believe the rat is the brains of the outfit. (Wizard, played by Valanthe.)
Bellsin: Very little is known about Bellsin. This is not due to a mysterious past but simply because he’s a drunken sot. On the few occasions he is able to articulate actual words, he tends to go on about being a chief of a powerful kobold tribe who was polymorphed into something even less savory. (Spellthief, played by Aethramyr.)
(Editor’s note: The astute reader may notice that some of the descriptions are somewhat less… credible than others. The reason is simple: all players were requested to send a few lines introducing their character. Those that did not instead got that information provided by me. No doubt this information will be edited to something more suitable once the information is provided.)
Prologue
Greetings! And welcome to the new story hour!
Some of you are new readers, while others are surely coming here based on your enjoyment (I hope) of the old story hour. Wizardru’s Story Hour (a.k.a. The Savage Sword of Meepo) chronicled a campaign that spanned about six years of real time, in which our characters started from humble (i.e. first level) beginnings and eventually walked among the gods themselves. But all stories must come to an end, and so it was with this one.
And now the same group of people begin a new campaign. This campaign will take place in Greyhawk, in the Shackled City setting. It is the same world/plane as the prior campaign, but about twelve years have passed since the conclusion of the last campaign. Time has marched on, and so we see changes in the world.
Generally, peace has settled over the lands of the Flanaess. There are of course isolated conflicts here and there, but nothing like the large scale wars that the prior few years had seen. Iuz continues to be a plague to the northern Flanaess, but he has been effectively contained. The Shield lands have been repopulated, albeit sparsely. The Horned Society has re-established itself over the Bone Marches and their previous territory but have had a truce with Iuz (they have enough common enemies as it is). The Scarlet Brotherhood has risen in power once again, but has not troubled the north so far.
The Grey Guild (the guild of wizards and other magic users) has regained much of its former strength, but many arcanists avoid membership fearing another culling of the mages. Guild Minister Scorch himself made it a rule that involvement in the Grey Guild automatically precludes membership in any other magical society – a policy shared by similar organizations.
Eight years ago, the magical barrier known only as the Interdiction was apparently eased, for reasons quite unknown to most. Tales of the mysterious Judges and Baliffs are a source of academic curiosity, but only the most powerful wizards or clerics even know of their existence, or the changes that occurred.
Meanwhile the sect of the Church of Pelor that follows Saint Dravot has grown strong and it is not uncommon to find the Living Saint’s disciples among the worshippers of Pelor.
Introductions
The easy ones first: I am Zad, the author of the story (and the prior one.) Wizardru is the DM of this (and the prior) campaign. All the same players are back, and I’ve noted their ENWorld ID next to the character name so you know who’s who. All the players read and post here, so don’t be surprised to hear from them.
In the prior story hour, the story was told through the journal entries of Kayleigh. In this story, there is a slightly different perspective.
Astrid Grace MacKenzie of the Bearkiller Clan: Astrid is name this changeling fighter uses in her preferred persona, a human female with red hair and green eyes. She grew up on the streets of Greyhawk as part of a small enclave of changelings. She joined the town watch before signing on with a mercenary unit, where she met Elizabeth (see below). Astrid is very reluctant to let anyone know her true identity, but will eventually confide in those she trusts. She worships St. Dravot as part of her persona but not her true beliefs. (Fighter, played by Dravot.)
Diamondshard Glyphandar: The prodigal son of the Illumian Cabal
Diamondshard. 6'2" and 210 pounds. Glyf is addicted to morning calisthenics. Normally he keeps his snow white hair in a buzz cut with a short vandyke beard. Like all Illumians Glyf seeks knowledge, but unlike them he seeks something else as well. (Artificer, played by Argent.)
Elizabeth Cartwright: Elizabeth was a farm girl from Keoland who wanted off the farm. She ran off with a group of passing mercenaries as a camp girl, but was instructed by a company mage who sensed she had the potential for more. The mercenary unit dissolved recently and she and her friend Astrid were close enough to Cauldron to head there to look for more work. (Psychic Warrior, played by Zad.)
Krisfallion: A wandering worshipper of Phaulkon (a Suel diety of the air and archery). He wanders the land as a mercenary/priest teaching archery and fletching to soldiers in the armies he serves in. “Free like the clouds” is his philosophy. Originally from the Storm Coast, Krisfallion claims he was a student of the famous hermit Tarnedas, despite that notable’s disappearance decades ago. Krisfallion has wandered randomly throughout the Flanaess, following the clouds, migrating birds, or just flipping a coin when he comes to a split in the road. (Cleric, played by Scorch.)
Maris Elohra Banozard: A bookish young girl of 15, she is the daughter of a nearby merchant family of some means. She’s very bright but also rather naive. She has a rat familiar, Penelope. (Wizard, played by Valanthe.)
Bellsin: Bellsin can tell you very little about Bellsin. He has no memory and no information save a note in his pocket implying that was his name. His appearance and manner mark him as a desert man. (Spellthief, played by Aethramyr.)
Tzaddik: An elven ranger, of the habit of wandering in the forrests near Cauldron. (Ranger, played by Oldschool1e). Tzaddik died during Zenith Trajectory.
Ramir: It occurs to me that someday I should learn something about Ramir so I can write it here. (Elven duskblade, played by Oldschool1e as Tzaddik's replacement)
Originally this was posted about a few of our characters. I include it for posterity:
Maris: Maris is not so much notable for her skills as she is for her attire – she insists on wearing squeaky clown shoes wherever she goes. This makes stealth all but impossible for her but she insists on it, citing the devotion to her diety – Jeff, the God of Biscuits. Maris owns a pet rat, and there is reason to believe the rat is the brains of the outfit. (Wizard, played by Valanthe.)
Bellsin: Very little is known about Bellsin. This is not due to a mysterious past but simply because he’s a drunken sot. On the few occasions he is able to articulate actual words, he tends to go on about being a chief of a powerful kobold tribe who was polymorphed into something even less savory. (Spellthief, played by Aethramyr.)
(Editor’s note: The astute reader may notice that some of the descriptions are somewhat less… credible than others. The reason is simple: all players were requested to send a few lines introducing their character. Those that did not instead got that information provided by me. No doubt this information will be edited to something more suitable once the information is provided.)
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