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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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<blockquote data-quote="WizarDru" data-source="post: 2915666" data-attributes="member: 151"><p>Correct; "Drakthar's Way" is also known as the 'lost module'. It was restored in the SC:HC. Folks familiar with the original material will begin to notice occasional deviations from the source material as we go. Some of this is simply natural; a good campaign requires tweaking from any source material to be personal for its players. A good module should provide a common frame of reference, but leave plenty of room for adjustment by an individual DM, if he so chooses.</p><p></p><p>You will see a serious expansion of this concept in the third module, I hope. Anyone who read the previous story hour from the beginning saw the same level of deviation. At the beginning of the campaign, we stuck fairly close to the printed word, dungeon-wise, but drastically expanded the core concepts. The villages of Sunless Citadel and Forge of Fury were barely fleshed out, Forge's being so scarce as barely worth mentioning...so I ran with them, somewhat. Cauldron is, on the other hand, very much a fleshed out character. My goal is to make it seem like a living, breathing thing. </p><p></p><p>The cool thing about using modules like this (other than the reduced workload for me, the DM), is the ability to compare notes with other DMs and to contrast different choices from both players and DM during and after the fact.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2915666, member: 151"] Correct; "Drakthar's Way" is also known as the 'lost module'. It was restored in the SC:HC. Folks familiar with the original material will begin to notice occasional deviations from the source material as we go. Some of this is simply natural; a good campaign requires tweaking from any source material to be personal for its players. A good module should provide a common frame of reference, but leave plenty of room for adjustment by an individual DM, if he so chooses. You will see a serious expansion of this concept in the third module, I hope. Anyone who read the previous story hour from the beginning saw the same level of deviation. At the beginning of the campaign, we stuck fairly close to the printed word, dungeon-wise, but drastically expanded the core concepts. The villages of Sunless Citadel and Forge of Fury were barely fleshed out, Forge's being so scarce as barely worth mentioning...so I ran with them, somewhat. Cauldron is, on the other hand, very much a fleshed out character. My goal is to make it seem like a living, breathing thing. The cool thing about using modules like this (other than the reduced workload for me, the DM), is the ability to compare notes with other DMs and to contrast different choices from both players and DM during and after the fact. [/QUOTE]
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Zad/Wizardru's Story Hour (*final update 11/12*)
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