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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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<blockquote data-quote="WizarDru" data-source="post: 3050722" data-attributes="member: 151"><p>This kind of grew out of an in-game discussion, where I explained that the party needed another level before they were powerful enough to become vampires if taken over, and would instead be turned into spawn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The casual observer might be tempted to think "<em>Ahhh...Dru realized the challenge was too much for them and gave them a boost.</em>" While I am not adverse to doing just that, this wasn't such a case. This was actually the DM correcting a mistake that the players were unaware of...specifically that the temple of St. Cuthbert will provide quite a bit more than I thought they would (which is why it always pays to re-read some details from time to time). They won't do it for free, but they offer the best price the PCs are likely to see short of making it themselves.</p><p></p><p>Observers may also note that Tzaddik just sort of 'appeared' as a victim of domination. This just made things easier from a story standpoint, really, since oldschool1e had missed an intervening session and seemed the logical conclusion.</p><p></p><p>Overall, I think "Drakthar's Way" was probably the weakest entry in the book and it wasn't bad by any measure. Certainly, the combat afforded in this session was the kind we like best: tense, uncertain and it could go either way. The players didn't get handed this battle, they took it by grasping with bloodied hands. If Sir Alex didn't keep making his Will Saves, it's quite likely that the entire party would have been dominated.</p><p></p><p>And if I were awarding Action Points, Aethramyr would have gotten one for having Bellsin steal Krisfallions domination. It was pretty funny...Bellsin successfully stole the spell effect and then failed his save...but then remembered that he had used a Protection of Evil potion...effectively giving him several minutes to find and destroy 'the master's' coffin before he'd turn to the bad guy side. Great stuff.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3050722, member: 151"] This kind of grew out of an in-game discussion, where I explained that the party needed another level before they were powerful enough to become vampires if taken over, and would instead be turned into spawn. :) The casual observer might be tempted to think "[i]Ahhh...Dru realized the challenge was too much for them and gave them a boost.[/i]" While I am not adverse to doing just that, this wasn't such a case. This was actually the DM correcting a mistake that the players were unaware of...specifically that the temple of St. Cuthbert will provide quite a bit more than I thought they would (which is why it always pays to re-read some details from time to time). They won't do it for free, but they offer the best price the PCs are likely to see short of making it themselves. Observers may also note that Tzaddik just sort of 'appeared' as a victim of domination. This just made things easier from a story standpoint, really, since oldschool1e had missed an intervening session and seemed the logical conclusion. Overall, I think "Drakthar's Way" was probably the weakest entry in the book and it wasn't bad by any measure. Certainly, the combat afforded in this session was the kind we like best: tense, uncertain and it could go either way. The players didn't get handed this battle, they took it by grasping with bloodied hands. If Sir Alex didn't keep making his Will Saves, it's quite likely that the entire party would have been dominated. And if I were awarding Action Points, Aethramyr would have gotten one for having Bellsin steal Krisfallions domination. It was pretty funny...Bellsin successfully stole the spell effect and then failed his save...but then remembered that he had used a Protection of Evil potion...effectively giving him several minutes to find and destroy 'the master's' coffin before he'd turn to the bad guy side. Great stuff. [/QUOTE]
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Zad/Wizardru's Story Hour (*final update 11/12*)
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