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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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<blockquote data-quote="Zad" data-source="post: 3201974" data-attributes="member: 90"><p>You hit it pretty good TDC. When "designing" the story hour for this campaign I faced a question - first person or third person. I really felt I had "done" first person pretty thoroughly in the prior story hour - it added a great slant and it was good. But it also has some limitations and mostly I wanted to try something different here. I thought about third person generic but I thought that would be dull - it offered no opportunity for any real flavor for events.</p><p></p><p>I briefly toyed with the idea of some unseen presence following the group. It would be a bit of a strain on "reality" though and didn't quite sit right - like some silent order that watches goings-on. Just wasn't working for me. Plus he couldn't interact with the party.</p><p></p><p>Now the characters weren't even firmed up, but I eventually converged on Elizabeth, and then it just clicked. - a narrator who could be lots of places, who had a point of view and yet some level of detachment, and I could even generate a little mystery about who it was. And so it went.</p><p></p><p>Spatzimaus I also have to agree with - it was win/win. I gave up a feat to get the benefits of a feat plus more. It's had some benefits where I handed it off to Astrid, allowing some covert communication between the girls. Frankly I think they handled them better than familiars - smaller benefits but smaller risks and less maintenance. Interestingly, in actual game play, it's barely been mentioned. And you are correct on "Resolved" - it was a natural choice. I originally toyed with injecting more of that personality into the narration, but I realized it would skew the story hour too far, and so left it with a more balanced feel. I have not added other elements, although I have taken the feat to allow it to hold an extra psionic focus for me.</p><p></p><p>I'm glad you find both the concept and the discovery amusing. Dravot and I liked it a lot and I was hoping y'all would too.</p></blockquote><p></p>
[QUOTE="Zad, post: 3201974, member: 90"] You hit it pretty good TDC. When "designing" the story hour for this campaign I faced a question - first person or third person. I really felt I had "done" first person pretty thoroughly in the prior story hour - it added a great slant and it was good. But it also has some limitations and mostly I wanted to try something different here. I thought about third person generic but I thought that would be dull - it offered no opportunity for any real flavor for events. I briefly toyed with the idea of some unseen presence following the group. It would be a bit of a strain on "reality" though and didn't quite sit right - like some silent order that watches goings-on. Just wasn't working for me. Plus he couldn't interact with the party. Now the characters weren't even firmed up, but I eventually converged on Elizabeth, and then it just clicked. - a narrator who could be lots of places, who had a point of view and yet some level of detachment, and I could even generate a little mystery about who it was. And so it went. Spatzimaus I also have to agree with - it was win/win. I gave up a feat to get the benefits of a feat plus more. It's had some benefits where I handed it off to Astrid, allowing some covert communication between the girls. Frankly I think they handled them better than familiars - smaller benefits but smaller risks and less maintenance. Interestingly, in actual game play, it's barely been mentioned. And you are correct on "Resolved" - it was a natural choice. I originally toyed with injecting more of that personality into the narration, but I realized it would skew the story hour too far, and so left it with a more balanced feel. I have not added other elements, although I have taken the feat to allow it to hold an extra psionic focus for me. I'm glad you find both the concept and the discovery amusing. Dravot and I liked it a lot and I was hoping y'all would too. [/QUOTE]
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Zad/Wizardru's Story Hour (*final update 11/12*)
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