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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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<blockquote data-quote="Scorch" data-source="post: 3256385" data-attributes="member: 1502"><p>In the six to seven years that we have grouped together playing Dungeons and Dragons, this is the third time we have had a major problem with a module. You all have seen the first two mentioned here, last weekend's session and Nightfang Spire. The third was "The Module That Must Not Be Named". It was so bad that we ret-conned it out of the Story Hour and all agreed it never happened.</p><p></p><p>I also know what it is like to run an encounter that you begin to think halfway through "ZOMG! I think I'm gonna kill all of them. Do I have a clear run up the stairs and out of the house if that happens?" but usually the players rally halfway through and school whatever challenge I have laid out. Only once did I have an encounter that I created that they had to retreat from but then again, so did the enemy they were fighting. It only made the group more determined to track down their opponents to the ends of the earth (or in this case, the ends of the module map) and destroy them once and for all.</p><p></p><p>Scorch</p></blockquote><p></p>
[QUOTE="Scorch, post: 3256385, member: 1502"] In the six to seven years that we have grouped together playing Dungeons and Dragons, this is the third time we have had a major problem with a module. You all have seen the first two mentioned here, last weekend's session and Nightfang Spire. The third was "The Module That Must Not Be Named". It was so bad that we ret-conned it out of the Story Hour and all agreed it never happened. I also know what it is like to run an encounter that you begin to think halfway through "ZOMG! I think I'm gonna kill all of them. Do I have a clear run up the stairs and out of the house if that happens?" but usually the players rally halfway through and school whatever challenge I have laid out. Only once did I have an encounter that I created that they had to retreat from but then again, so did the enemy they were fighting. It only made the group more determined to track down their opponents to the ends of the earth (or in this case, the ends of the module map) and destroy them once and for all. Scorch [/QUOTE]
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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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