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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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<blockquote data-quote="Tony Vargas" data-source="post: 3302616" data-attributes="member: 996"><p>'Softballing' isn't at all inapropriate for a high relative CR single-creature encounter. The foe has every reason to be overconfident in such a situation, and an evil one may well be inclined to 'play' with the party a bit, however intelligent in may actually be, or have a hidden agenda (antipathy towards it's summoner or whatever) that makes defeating the party of less strategic importance to it. So I think you were entirely justified to do so in that case - and, I found it reasonably plausible as presented. Good DMing.</p><p></p><p>Theoretically, a CR 9 would be a tough but winnable fight for a level 7 party. For a level 6 it might be excessive, so I don't see the need to advance it from 8 in the first place. On top of that, the large open cavern favors a flying/teleporting ranged-attack-wielding monster a bit, doesn't it? And there were other foes present. That could easily have constituted an EL 10+ unless the party had some advantage going into it that I didn't notice. </p><p></p><p></p><p>I have to admit, I was anxious to see how your group would handle this encounter, since it gave JollyDoc's such a hard time (they had an actual Celestial PC, so the Unholly Blights were devestating). </p><p></p><p></p><p>Which reminds me - the Unholly Blight is AT WILL. I can understand giving monsters an ability 'at will' that a party might have more limitted access too - afterall, the monster is only there for one battle. But, when you're talking a domain-only spell, or a top-level spell, I think it can be a mistake - and one that'll bite harder the longer the battle lasts (and a battle will go longer the lower level the party, in all likelihood).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 3302616, member: 996"] 'Softballing' isn't at all inapropriate for a high relative CR single-creature encounter. The foe has every reason to be overconfident in such a situation, and an evil one may well be inclined to 'play' with the party a bit, however intelligent in may actually be, or have a hidden agenda (antipathy towards it's summoner or whatever) that makes defeating the party of less strategic importance to it. So I think you were entirely justified to do so in that case - and, I found it reasonably plausible as presented. Good DMing. Theoretically, a CR 9 would be a tough but winnable fight for a level 7 party. For a level 6 it might be excessive, so I don't see the need to advance it from 8 in the first place. On top of that, the large open cavern favors a flying/teleporting ranged-attack-wielding monster a bit, doesn't it? And there were other foes present. That could easily have constituted an EL 10+ unless the party had some advantage going into it that I didn't notice. I have to admit, I was anxious to see how your group would handle this encounter, since it gave JollyDoc's such a hard time (they had an actual Celestial PC, so the Unholly Blights were devestating). Which reminds me - the Unholly Blight is AT WILL. I can understand giving monsters an ability 'at will' that a party might have more limitted access too - afterall, the monster is only there for one battle. But, when you're talking a domain-only spell, or a top-level spell, I think it can be a mistake - and one that'll bite harder the longer the battle lasts (and a battle will go longer the lower level the party, in all likelihood). [/QUOTE]
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Zad/Wizardru's Story Hour (*final update 11/12*)
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