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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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<blockquote data-quote="WizarDru" data-source="post: 3381700" data-attributes="member: 151"><p>Woot! I loved this session, just so you know (and I love it's write-up just as much).</p><p></p><p>For those who are curious, this adventure was supplemented by convention purchases. Using WotC's dungeon tiles, I dropped an inn down with one fell swoop. The monsters of our piece was a Whitespawn Hunter, leading a horde of Whitespawn Hordelings, both from Monster Manual IV. It won't be the last new monster our group encounters this time out.</p><p></p><p>I realize a lot of people don't much care for the MM IV, but I LOVE it. I had his lair ready, should the party choose to hunt it down, as well as a fully equipped hunter (with full rage mojo running) with some great thematic monsters ready for use with very little time invested by me, the DM. This makes me happy-happy.</p><p></p><p>Expect more details of what actually transpired from the party's perspective in the next story hour entry. I knew the evening was going well when Zad commented to dravot that he was getting a real 'Predator' vibe. It's what I was shooting for and it was gratifying to know it was coming through that way.</p><p></p><p>The combat, which dominated the evening, was a lot of fun. Sometimes the party needs to be able to flex it's muscles and show off what they can do. This was such a time. I wish I'd had the foresight to take a picture of the battle-map during the game....Astrid was the eye of the hurricane, with small creatures swarming about her. Maris rained death-from-above from inside the inn....due to an amusing circumstance, she merely needed to walk to the window and drop the hurt. Her first spell, iirc, was one of the variable length spells from the PHB II, which took two rounds to cast and did 7d10 damage, I think. She also used some storm bolts.</p><p></p><p>Glyphandar got to truly flex his support muscles. His first new trick was to UMD some Insignia spells, buffing the party from all over the map through their BTL signet rings. A remote Bless, Ward and Heal spell all done at a large distance...and Grinder, his pet, did his part. Bellsin's stealth came in handy in finding and spotting the threat, while Remier managed to hold his own against the hunter. Krisfallion appeared to be all over the field, a spell here and a bowshot there. Like I said, it was great.</p><p></p><p>I especially have to thank Scorch for handling the minis during the battle. It made things much easier and ran much smoother than it otherwise might have. And that swell new initiative board helped a bunch, too.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3381700, member: 151"] Woot! I loved this session, just so you know (and I love it's write-up just as much). For those who are curious, this adventure was supplemented by convention purchases. Using WotC's dungeon tiles, I dropped an inn down with one fell swoop. The monsters of our piece was a Whitespawn Hunter, leading a horde of Whitespawn Hordelings, both from Monster Manual IV. It won't be the last new monster our group encounters this time out. I realize a lot of people don't much care for the MM IV, but I LOVE it. I had his lair ready, should the party choose to hunt it down, as well as a fully equipped hunter (with full rage mojo running) with some great thematic monsters ready for use with very little time invested by me, the DM. This makes me happy-happy. Expect more details of what actually transpired from the party's perspective in the next story hour entry. I knew the evening was going well when Zad commented to dravot that he was getting a real 'Predator' vibe. It's what I was shooting for and it was gratifying to know it was coming through that way. The combat, which dominated the evening, was a lot of fun. Sometimes the party needs to be able to flex it's muscles and show off what they can do. This was such a time. I wish I'd had the foresight to take a picture of the battle-map during the game....Astrid was the eye of the hurricane, with small creatures swarming about her. Maris rained death-from-above from inside the inn....due to an amusing circumstance, she merely needed to walk to the window and drop the hurt. Her first spell, iirc, was one of the variable length spells from the PHB II, which took two rounds to cast and did 7d10 damage, I think. She also used some storm bolts. Glyphandar got to truly flex his support muscles. His first new trick was to UMD some Insignia spells, buffing the party from all over the map through their BTL signet rings. A remote Bless, Ward and Heal spell all done at a large distance...and Grinder, his pet, did his part. Bellsin's stealth came in handy in finding and spotting the threat, while Remier managed to hold his own against the hunter. Krisfallion appeared to be all over the field, a spell here and a bowshot there. Like I said, it was great. I especially have to thank Scorch for handling the minis during the battle. It made things much easier and ran much smoother than it otherwise might have. And that swell new initiative board helped a bunch, too. [/QUOTE]
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Zad/Wizardru's Story Hour (*final update 11/12*)
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