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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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<blockquote data-quote="WizarDru" data-source="post: 3505521" data-attributes="member: 151"><p>And thus the prophecy of the two mayors dancing once again comes to pass.</p><p></p><p>Not unlike the encounter of a beholder with a first level party, the party was somewhat dumbfounded here: "<em>....wait, THE Nabthatoron? <strong>NOW?</strong> Not an illusion or something?</em>"</p><p></p><p></p><p>Astute readers will take note that this is actually two sessions combined into one story entry. The first session, while action-packed and exciting, was one REALLY long fight with the Giant and Ettins. Good game....made for a boring story hour entry, though, unless you just want blow for blow stuff.</p><p></p><p>Fans of the original module (or at least folks who've read them) will note that this plays out considerably differently in certain places than the written copy. Expect that to happen more and more often as we go. As we reach more advanced levels, I'm interested in making the more 'Meepite' elements of the campaign setting assert themselves.</p><p></p><p>Folks who aren't long-time readers dating back to the previous story hour may wonder what the heck Isometril is. You could <a href="http://www.enworld.org/showpost.php?p=84500&postcount=92" target="_blank">check out this story entry</a> for details. Two (or really eight) specialty materials exist in this campaign world: Isometril (white and black) and Vitaesis (multiple colors). The spell-weavers used the material extensively, but the magical fallout and corruption of the material seen in the Demonskar renders it wholly unusable (which is why it remains).</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3505521, member: 151"] And thus the prophecy of the two mayors dancing once again comes to pass. Not unlike the encounter of a beholder with a first level party, the party was somewhat dumbfounded here: "[i]....wait, THE Nabthatoron? [b]NOW?[/b] Not an illusion or something?[/i]" Astute readers will take note that this is actually two sessions combined into one story entry. The first session, while action-packed and exciting, was one REALLY long fight with the Giant and Ettins. Good game....made for a boring story hour entry, though, unless you just want blow for blow stuff. Fans of the original module (or at least folks who've read them) will note that this plays out considerably differently in certain places than the written copy. Expect that to happen more and more often as we go. As we reach more advanced levels, I'm interested in making the more 'Meepite' elements of the campaign setting assert themselves. Folks who aren't long-time readers dating back to the previous story hour may wonder what the heck Isometril is. You could [URL=http://www.enworld.org/showpost.php?p=84500&postcount=92]check out this story entry[/URL] for details. Two (or really eight) specialty materials exist in this campaign world: Isometril (white and black) and Vitaesis (multiple colors). The spell-weavers used the material extensively, but the magical fallout and corruption of the material seen in the Demonskar renders it wholly unusable (which is why it remains). [/QUOTE]
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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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