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Story Hour
Zad/Wizardru's Story Hour (*final update 11/12*)
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<blockquote data-quote="WizarDru" data-source="post: 3633530" data-attributes="member: 151"><p>I should clarify. In the MAW, there is NO demonic invasion. The siege of Redgorge involves Skelerang's forces, and it all takes place off-camera. Nabbie's assualt on Redgorge is a 'could happen' given a small amount of lip-service, but otherwise isn't really dealt with other than some 'further developments could include' sequence from Demonskar Legacy.</p><p></p><p>The main problem I've found with Shackled City is that the modules feel disjointed and somewhat uneven. 'Smoking Eye' is weak. It expects the DM to work around it's flmsy justification for a motivator, fails to really develop any ideas beyond the core quest and really falls flat.</p><p></p><p>I think one thing that the SC would really benefit from is a 'NPC path and motivation' summary for some of the key players. I've had to figure some of that out and backfill some of it, myself. If the players hadn't met Sir Alek prior to Demonskar, they'd be much less likely to care about him or some of the other people, like Tygot or Skellerang.</p><p></p><p>I expect that I'm going to be jumping the rails from the SCAP more and more, as my reading ahead has shown that some of the things I find least appealing about the concept of an adventure path looms in the future. It looks a little too drawn out for my tastes, with more combats than are needed or interesting in some places, and characters being sorely underused in others.</p><p></p><p>I think you can judge how Zad condensed the prior two sessions into one brief tale versus the most recent session report being longer than both of them combined which session was more interesting for the players and felt more like the players were living in it.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3633530, member: 151"] I should clarify. In the MAW, there is NO demonic invasion. The siege of Redgorge involves Skelerang's forces, and it all takes place off-camera. Nabbie's assualt on Redgorge is a 'could happen' given a small amount of lip-service, but otherwise isn't really dealt with other than some 'further developments could include' sequence from Demonskar Legacy. The main problem I've found with Shackled City is that the modules feel disjointed and somewhat uneven. 'Smoking Eye' is weak. It expects the DM to work around it's flmsy justification for a motivator, fails to really develop any ideas beyond the core quest and really falls flat. I think one thing that the SC would really benefit from is a 'NPC path and motivation' summary for some of the key players. I've had to figure some of that out and backfill some of it, myself. If the players hadn't met Sir Alek prior to Demonskar, they'd be much less likely to care about him or some of the other people, like Tygot or Skellerang. I expect that I'm going to be jumping the rails from the SCAP more and more, as my reading ahead has shown that some of the things I find least appealing about the concept of an adventure path looms in the future. It looks a little too drawn out for my tastes, with more combats than are needed or interesting in some places, and characters being sorely underused in others. I think you can judge how Zad condensed the prior two sessions into one brief tale versus the most recent session report being longer than both of them combined which session was more interesting for the players and felt more like the players were living in it. [/QUOTE]
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Zad/Wizardru's Story Hour (*final update 11/12*)
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