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Zad/Wizardru's Story Hour (*final update 11/12*)
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<blockquote data-quote="Argent Silvermage" data-source="post: 3888597" data-attributes="member: 4322"><p><strong>I couldn't resist.</strong></p><p></p><p>Bolo Brandybuck</p><p> 23st level Druid/ 1st Level Divine Agent of Ehlonna/11th level Janni</p><p> Medium Fey Outsider (Native) {Janni} </p><p>Hit Dice: 35d8+50 (239 hp/296 with belt.) </p><p>Initiative: +11</p><p>Speed: 20 in armor, Normal 30 ft. (6 squares)</p><p>Armor Class: 33 (+1 Dex, +3 ring, +10 Darkwood Breastplate, +5 Darkwood Heavy Shield (animated), +4 natural armor), touch 14, flat-footed 29</p><p>Base Attack: +17/+12/+7</p><p>Attack: MW Scimitar +18/+13/+8 melee (1d6+2/18–20/x2) or MW Comp. Longbow +16/+11/+6 ranged (1d8+2/x3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Magic, Wildshapes</p><p>Special Qualities: Fey traits, Immune to all Enchantments and Charms.</p><p>Druid Abilities: Animal Companion, Nature sense, Wild Empathy (26/22), Woodland Stride, Trackless step, Resist Nature’s Lure, Wildshapes [Tiny to huge], Venom Immunity, 1000 faces, Timeless Body.</p><p>Divine Agent Abilities: Casts “Good” Spells at +1 level. Gain 1 Good Domain spell per level.</p><p>Saves: Fort +17 (19), Ref +12, Will +26 (29)*</p><p>Abilities: Str 17, Dex 15, Con 14, Int 22, Wis 37, Cha 21</p><p>Abilities with Items: Str 21, Dex 13, Con 18, Int 22, Wis 41, Cha 21</p><p>Skills: Knowledge Nature +41, Listen +24 (+26), Search +6, Spot +21 (+23), Diplomacy +15, Sense Motive +24 (+26), Concentration +17 (+20), Craft Wicker +8, Handle Animal +26 (+28), Knowledge Planes +8, Knowledge Psionics +9, Move silently +3, Ride Dog +8, Spellcraft +28, Swim +1 (+3), Survival +44 (+46), Knowledge Fae +20, Knowledge Folk Tales +13, Perform Storytelling +13, Bluff +8</p><p>Languages: Common, Sylvan, Druidic, Giant, Terran, Auran, Aquan, Ignan, Halfling & Blue Bugbear.</p><p>Feats: Leadership, Evolve, Iron Will, Track, Plant Control, Fast Wildshape, Nature Spell, Extra Wildshape (Animal-Plant-Magical Beast 8/Elemental 4), Magical Beast Wild Shape, Improved Initiative, Improved Elemental Wildshape, Practiced Spellcaster, Improved Initiative, +2.</p><p>Janni powers: Enlarge/Reduce 2/day, Telepathy 100’, Speak with Animals 2/day, Invisibility 3/day, Create food and water 1/day, Fire Resistance 15, & Plane Shift at will (6 passengers).</p><p>Environment: The Grove in the Land of Black Ice</p><p>Alignment: Neutral Good</p><p></p><p>Appearance: Bolo’s basic look. 6’ 8” tall 215 lbs. Burnished copper skin. Golden hair. Bolo has a golden glittery sheen to his skin and hair. He has a tattoo of a tree on his chest and various tribal style tattoos along his body. Due to Bolo’s 1000 faces ability he can change his appearance at will and does so often. He typically dresses in “Arabian” style.</p><p></p><p>Combat: Bolo tends to think defensively. He will cast Dispel Magic or Greater Dispel Magic at the largest opponent before they can get an attack off if he can. From there he will switch into an elemental form and combine his combat abilities with his spell casting. His favorite forms are the Air Elemental and Blink Dog.</p><p></p><p>Fey Jan Traits (Ex): Fey Jan possess the following racial and insight traits.</p><p>• +4 Wisdom, +2 Charisma</p><p>• Medium size.</p><p>• A Jan’s base land speed is 30 feet.</p><p>• Immunities to “Humanoid” only spells, enchantments and charm effects.</p><p>• +4 to save vs. Fae magic (Resist Natures Lure)</p><p>• Darkvision 60 foot.</p><p>• +4 insight bonus to all fear and compulsion effects (Not reflected in the saving throw modifiers given here.)</p><p>• +4 insight bonus to concentration checks.</p><p>• +4 insight bonus to will saves versus illusion and enchantment effects. (Not reflected in the saving throw modifiers given here.)</p><p>• +4 insight bonus to Sense Motive </p><p>• Weapon Proficiency: All simple and Martial weapons. All light and medium armor</p><p>Gift of the Divine Breath:</p><p>• +4 insight bonus to saves vs. death spells and death effects.</p><p>• +2 insight bonus to Initiative</p><p>• +1 to Wisdom</p><p>Book and Tome adds:</p><p>+2 Int, +2 Wis, +2 Cha.</p><p></p><p>Equipment of note:</p><p>+5 Darkwood Breastplates (Wild)</p><p>+3 Darkwood Heavy Shield (animated)</p><p>Robe of Resistance +3</p><p>Cloak of Displacement, Minor (20% Miss Chance)</p><p>Gloves of Man: (Built into Gloves of Storing)</p><p>Glove of storing Right hand (Rod of fire extinguishing)</p><p>Glove of Storing Left Hand (Shield above)</p><p>Bulette Belt: +4 Natural Armor, +4 STR, +4 CON</p><p>Circlet of Understanding: Speak with Animals, Comprehend Languages and Read Magic</p><p>Ring of Feather Fall</p><p>+3 Ring of Protection</p><p>Figurine of Wondrous Power: Onyx Dog</p><p>Horn of Fog</p><p>Periapt of Wisdom +4</p><p>Quiver of Ehlonna (modified for Wands, Staves and Rods)</p><p>Masterwork Composite Long Bow (+2 mighty)</p><p>Bracers of Mighty Fists +2</p><p>Rod of Flame Extinguishing</p><p>Ioun Stone: Vibrant Purple: Stores 3 spell levels (spells listed on spell sheet)</p><p>Ioun Stone: Dark Blue (Alertness) </p><p>Ioun Stone: Pale Lavender (absorbs spells of 4th level or lower Max 20 spell levels)</p><p>Portable Hole</p><p>Leaf of The First Ash.</p><p>Rod of Acid substitution.</p><p>Rod of Cold Substitution.</p><p></p><p>New info: Bolo has the blood of Ashardalon.</p><p></p><p>Extra equipment not carried on Bolo:</p><p>Heward’s haversack.</p><p></p><p></p><p>As you can see. Bolo went full tilt into his Janni form.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 3888597, member: 4322"] [b]I couldn't resist.[/b] Bolo Brandybuck 23st level Druid/ 1st Level Divine Agent of Ehlonna/11th level Janni Medium Fey Outsider (Native) {Janni} Hit Dice: 35d8+50 (239 hp/296 with belt.) Initiative: +11 Speed: 20 in armor, Normal 30 ft. (6 squares) Armor Class: 33 (+1 Dex, +3 ring, +10 Darkwood Breastplate, +5 Darkwood Heavy Shield (animated), +4 natural armor), touch 14, flat-footed 29 Base Attack: +17/+12/+7 Attack: MW Scimitar +18/+13/+8 melee (1d6+2/18–20/x2) or MW Comp. Longbow +16/+11/+6 ranged (1d8+2/x3) Space/Reach: 5 ft./5 ft. Special Attacks: Magic, Wildshapes Special Qualities: Fey traits, Immune to all Enchantments and Charms. Druid Abilities: Animal Companion, Nature sense, Wild Empathy (26/22), Woodland Stride, Trackless step, Resist Nature’s Lure, Wildshapes [Tiny to huge], Venom Immunity, 1000 faces, Timeless Body. Divine Agent Abilities: Casts “Good” Spells at +1 level. Gain 1 Good Domain spell per level. Saves: Fort +17 (19), Ref +12, Will +26 (29)* Abilities: Str 17, Dex 15, Con 14, Int 22, Wis 37, Cha 21 Abilities with Items: Str 21, Dex 13, Con 18, Int 22, Wis 41, Cha 21 Skills: Knowledge Nature +41, Listen +24 (+26), Search +6, Spot +21 (+23), Diplomacy +15, Sense Motive +24 (+26), Concentration +17 (+20), Craft Wicker +8, Handle Animal +26 (+28), Knowledge Planes +8, Knowledge Psionics +9, Move silently +3, Ride Dog +8, Spellcraft +28, Swim +1 (+3), Survival +44 (+46), Knowledge Fae +20, Knowledge Folk Tales +13, Perform Storytelling +13, Bluff +8 Languages: Common, Sylvan, Druidic, Giant, Terran, Auran, Aquan, Ignan, Halfling & Blue Bugbear. Feats: Leadership, Evolve, Iron Will, Track, Plant Control, Fast Wildshape, Nature Spell, Extra Wildshape (Animal-Plant-Magical Beast 8/Elemental 4), Magical Beast Wild Shape, Improved Initiative, Improved Elemental Wildshape, Practiced Spellcaster, Improved Initiative, +2. Janni powers: Enlarge/Reduce 2/day, Telepathy 100’, Speak with Animals 2/day, Invisibility 3/day, Create food and water 1/day, Fire Resistance 15, & Plane Shift at will (6 passengers). Environment: The Grove in the Land of Black Ice Alignment: Neutral Good Appearance: Bolo’s basic look. 6’ 8” tall 215 lbs. Burnished copper skin. Golden hair. Bolo has a golden glittery sheen to his skin and hair. He has a tattoo of a tree on his chest and various tribal style tattoos along his body. Due to Bolo’s 1000 faces ability he can change his appearance at will and does so often. He typically dresses in “Arabian” style. Combat: Bolo tends to think defensively. He will cast Dispel Magic or Greater Dispel Magic at the largest opponent before they can get an attack off if he can. From there he will switch into an elemental form and combine his combat abilities with his spell casting. His favorite forms are the Air Elemental and Blink Dog. Fey Jan Traits (Ex): Fey Jan possess the following racial and insight traits. • +4 Wisdom, +2 Charisma • Medium size. • A Jan’s base land speed is 30 feet. • Immunities to “Humanoid” only spells, enchantments and charm effects. • +4 to save vs. Fae magic (Resist Natures Lure) • Darkvision 60 foot. • +4 insight bonus to all fear and compulsion effects (Not reflected in the saving throw modifiers given here.) • +4 insight bonus to concentration checks. • +4 insight bonus to will saves versus illusion and enchantment effects. (Not reflected in the saving throw modifiers given here.) • +4 insight bonus to Sense Motive • Weapon Proficiency: All simple and Martial weapons. All light and medium armor Gift of the Divine Breath: • +4 insight bonus to saves vs. death spells and death effects. • +2 insight bonus to Initiative • +1 to Wisdom Book and Tome adds: +2 Int, +2 Wis, +2 Cha. Equipment of note: +5 Darkwood Breastplates (Wild) +3 Darkwood Heavy Shield (animated) Robe of Resistance +3 Cloak of Displacement, Minor (20% Miss Chance) Gloves of Man: (Built into Gloves of Storing) Glove of storing Right hand (Rod of fire extinguishing) Glove of Storing Left Hand (Shield above) Bulette Belt: +4 Natural Armor, +4 STR, +4 CON Circlet of Understanding: Speak with Animals, Comprehend Languages and Read Magic Ring of Feather Fall +3 Ring of Protection Figurine of Wondrous Power: Onyx Dog Horn of Fog Periapt of Wisdom +4 Quiver of Ehlonna (modified for Wands, Staves and Rods) Masterwork Composite Long Bow (+2 mighty) Bracers of Mighty Fists +2 Rod of Flame Extinguishing Ioun Stone: Vibrant Purple: Stores 3 spell levels (spells listed on spell sheet) Ioun Stone: Dark Blue (Alertness) Ioun Stone: Pale Lavender (absorbs spells of 4th level or lower Max 20 spell levels) Portable Hole Leaf of The First Ash. Rod of Acid substitution. Rod of Cold Substitution. New info: Bolo has the blood of Ashardalon. Extra equipment not carried on Bolo: Heward’s haversack. As you can see. Bolo went full tilt into his Janni form. [/QUOTE]
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