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<blockquote data-quote="MrsMongoose" data-source="post: 9612987" data-attributes="member: 7026582"><p>The part you are looking for is in the Player Handbook on the RHC.</p><p></p><p>"<strong>Loyalty to Risur</strong></p><p>The RHC recruits from police, military, universities, and many other sources of talent, occasionally even accepting foreign applicants. In addition to requiring extensive background checks, recruits must undergo a magical inquisition. </p><p>The king grants each branch’s local director the ability to test the loyalty of all who would apply to join the constabulary.</p><p><strong>A candidate who agrees to undertake the test <u>opens their mind</u></strong> so the director may sense their true intentions. If they have any ill will to Risur, its people, or its leaders, it will be revealed. More importantly, <em>the candidate must show a devotion to protecting Risur.</em> </p><p>Risur need not be the <em>primary </em>concern of the applicant—people are expected, after all, to value their family, friends, even careers—but this precaution has kept the RHC from ever having produced a traitor in the thirty years it has been active."</p><p></p><p>Basically, the Spells <strong>Detect Thoughts</strong> and <strong>Zone of Truth</strong> are a thing. And since you <em>willingly </em>agree to undergo the test, that's <em>deliberately </em>failing the save. Or having a really good Bluff/save/etc. Not really viable for a green recruit being interviewed by a high level/experienced officer who has been there, done that, and bought the T-shirt too. The fourth Yerasol war was not that long ago, and some of the staff are ex-military just looking for an excuse...</p><p></p><p>If they aren't legit, don't hire them. If they actively harbour a grudge against something that is directly opposed to the RHC, arrest them. You don't even have to have it "in front of" the PCs, just have it in the paper a week before they undergo the test...</p><p></p><p>e.g.: a person trying to join has been found to have - in their University/Docker/etc days - done a couple of borderline militant/anarchist things... (basically not your normal grievances, some thing major...) </p><p>They've since been more publicly genteel about their views but still harbour some secret resentment (for insert background, blame RHC/Risur/King, blah blah...), and although they aren't currently actively thinking about blowing stuff up/smuggling/ <em>themselves,</em> they know about a couple of people who might be trouble in future and are willing to let them dirty their hands for them... But they thought they were strong-willed enough to get through the "mental exam" so they could get their hands on some exclusive info that would help their "friends"...</p><p></p><p>This isn't a barbaric culture, it is (mostly) civilised... although execution, banishment and long prison sentences are not off the table; more details on this are also in the same section of the player's guide.</p></blockquote><p></p>
[QUOTE="MrsMongoose, post: 9612987, member: 7026582"] The part you are looking for is in the Player Handbook on the RHC. "[B]Loyalty to Risur[/B] The RHC recruits from police, military, universities, and many other sources of talent, occasionally even accepting foreign applicants. In addition to requiring extensive background checks, recruits must undergo a magical inquisition. The king grants each branch’s local director the ability to test the loyalty of all who would apply to join the constabulary. [B]A candidate who agrees to undertake the test [U]opens their mind[/U][/B] so the director may sense their true intentions. If they have any ill will to Risur, its people, or its leaders, it will be revealed. More importantly, [I]the candidate must show a devotion to protecting Risur.[/I] Risur need not be the [I]primary [/I]concern of the applicant—people are expected, after all, to value their family, friends, even careers—but this precaution has kept the RHC from ever having produced a traitor in the thirty years it has been active." Basically, the Spells [B]Detect Thoughts[/B] and [B]Zone of Truth[/B] are a thing. And since you [I]willingly [/I]agree to undergo the test, that's [I]deliberately [/I]failing the save. Or having a really good Bluff/save/etc. Not really viable for a green recruit being interviewed by a high level/experienced officer who has been there, done that, and bought the T-shirt too. The fourth Yerasol war was not that long ago, and some of the staff are ex-military just looking for an excuse... If they aren't legit, don't hire them. If they actively harbour a grudge against something that is directly opposed to the RHC, arrest them. You don't even have to have it "in front of" the PCs, just have it in the paper a week before they undergo the test... e.g.: a person trying to join has been found to have - in their University/Docker/etc days - done a couple of borderline militant/anarchist things... (basically not your normal grievances, some thing major...) They've since been more publicly genteel about their views but still harbour some secret resentment (for insert background, blame RHC/Risur/King, blah blah...), and although they aren't currently actively thinking about blowing stuff up/smuggling/ [I]themselves,[/I] they know about a couple of people who might be trouble in future and are willing to let them dirty their hands for them... But they thought they were strong-willed enough to get through the "mental exam" so they could get their hands on some exclusive info that would help their "friends"... This isn't a barbaric culture, it is (mostly) civilised... although execution, banishment and long prison sentences are not off the table; more details on this are also in the same section of the player's guide. [/QUOTE]
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