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<blockquote data-quote="MrsMongoose" data-source="post: 9614172" data-attributes="member: 7026582"><p>Also, the PCs aren't the common or garden Police (These exist already), or recruited to philosophise on the social problems of Risur. They are allowed to have <em>opinions </em>on the above, if it doesn't counter protecting Risur. The normal police go round catching petty thieves, guarding things, extra muscle at Docker demos etc. And the Judicial system is there to pass sentence, and so on. Of course, all the factions in Flint have some or other theory on how this should be done...</p><p></p><p>Now, players through their PCs eventually have a bit more clout to <em>steer </em>civilisation towards more socially progressive outcomes (i.e. to stop the loaf of bread even being needed to be stolen in the first place), but there is a long way to go...</p><p></p><p>In short, the RHC is more like MI5/FBI crossed with Scotland Yard: (and later, MI6/CIA)... bear in mind there are only 20 RHC active field agents at the start of the game: most of the rest is support admin, and the equivalent of forensics, a couple of spirit mediums, paperwork shufflers, and such.</p><p></p><p>They are usually <em>"tasked with protecting Risur from serious threats, usually in the form of foreign plots, magically equipped criminals, and various supernatural foes <u>everyday police are not capable of handling.</u></em></p><p><em>The directorate in Flint generally keeps busy thwarting arms smuggling, industrial espionage, and the sorts of magical and monstrous threats once handled by plucky self-motivated “adventurers.” "</em></p><p></p><p>NB: Your PCs are LAW enforcers, not <em>m̶u̶r̶d̶e̶r̶-̶h̶o̶b̶o̶s̶ ahem, </em>adventurers... and as such, are encouraged to show restraint, disarm/disable foes to be dealt with by the system, and so on.</p></blockquote><p></p>
[QUOTE="MrsMongoose, post: 9614172, member: 7026582"] Also, the PCs aren't the common or garden Police (These exist already), or recruited to philosophise on the social problems of Risur. They are allowed to have [I]opinions [/I]on the above, if it doesn't counter protecting Risur. The normal police go round catching petty thieves, guarding things, extra muscle at Docker demos etc. And the Judicial system is there to pass sentence, and so on. Of course, all the factions in Flint have some or other theory on how this should be done... Now, players through their PCs eventually have a bit more clout to [I]steer [/I]civilisation towards more socially progressive outcomes (i.e. to stop the loaf of bread even being needed to be stolen in the first place), but there is a long way to go... In short, the RHC is more like MI5/FBI crossed with Scotland Yard: (and later, MI6/CIA)... bear in mind there are only 20 RHC active field agents at the start of the game: most of the rest is support admin, and the equivalent of forensics, a couple of spirit mediums, paperwork shufflers, and such. They are usually [I]"tasked with protecting Risur from serious threats, usually in the form of foreign plots, magically equipped criminals, and various supernatural foes [U]everyday police are not capable of handling.[/U] The directorate in Flint generally keeps busy thwarting arms smuggling, industrial espionage, and the sorts of magical and monstrous threats once handled by plucky self-motivated “adventurers.” "[/I] NB: Your PCs are LAW enforcers, not [I]m̶u̶r̶d̶e̶r̶-̶h̶o̶b̶o̶s̶ ahem, [/I]adventurers... and as such, are encouraged to show restraint, disarm/disable foes to be dealt with by the system, and so on. [/QUOTE]
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