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Zeitgeist Campaign Completed!
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<blockquote data-quote="FinnianWhitefir" data-source="post: 9614402" data-attributes="member: 7049015"><p>Really appreciate it. That's a lot of good ideas and conversation. I'll re-write that intro so it's a bit less barbaric and threatening, though honestly I talked to one player and they were good with it. It felt like an appropriate "You are choosing to do this, there is a big negative if you are proven to be a bad person/threat, and as long as you are truthful nothing bad will happen and we'll let you walk or offer to help you out of whatever you ware doing". But I think it'll come across better without bodily harm.</p><p></p><p>The "Your PCs are LAW enforcers" is what I'm also trying to work around a lot. Given the current world and drama, it's a very fine line for my players. We have done campaigns where the rich/powerful are default bad and uncaring. With Zeitgeist I've had to get very explicit that Risur and the RHC are good and well-meaning. But the campaign does show problems in Flint, there is a throw-away line about how some Dockers have bruises from fights with the Guard the night before, and I know my players will take that very badly. So I'm figuring out how to ride a line of "No one is terrible and evil, but things are complicated and it's hard for everything to go perfect".</p><p></p><p>One explanation I'm making up that I like is that the Guard isn't really a competent smart police force, they are basically medieval town guards who aren't smart enough to get a job in a factory. So well meaning, but basically thugs with a club who are meant to keep the peace and grab anyone they can. The RHC will be the "You are here to make sure the right decisions are made and justice is served, so we trust your judgment and opinion". If we get into "You are here to enforce the law" I'll get a lot of "Does the law not say you can't lock factory workers in? Then let's change the law, that's a no-brainer." Or "How come the law doesn't say the Guard can't beat the Dockworkers?"</p><p></p><p>But don't mean to derail your thread, thanks for the ideas!</p></blockquote><p></p>
[QUOTE="FinnianWhitefir, post: 9614402, member: 7049015"] Really appreciate it. That's a lot of good ideas and conversation. I'll re-write that intro so it's a bit less barbaric and threatening, though honestly I talked to one player and they were good with it. It felt like an appropriate "You are choosing to do this, there is a big negative if you are proven to be a bad person/threat, and as long as you are truthful nothing bad will happen and we'll let you walk or offer to help you out of whatever you ware doing". But I think it'll come across better without bodily harm. The "Your PCs are LAW enforcers" is what I'm also trying to work around a lot. Given the current world and drama, it's a very fine line for my players. We have done campaigns where the rich/powerful are default bad and uncaring. With Zeitgeist I've had to get very explicit that Risur and the RHC are good and well-meaning. But the campaign does show problems in Flint, there is a throw-away line about how some Dockers have bruises from fights with the Guard the night before, and I know my players will take that very badly. So I'm figuring out how to ride a line of "No one is terrible and evil, but things are complicated and it's hard for everything to go perfect". One explanation I'm making up that I like is that the Guard isn't really a competent smart police force, they are basically medieval town guards who aren't smart enough to get a job in a factory. So well meaning, but basically thugs with a club who are meant to keep the peace and grab anyone they can. The RHC will be the "You are here to make sure the right decisions are made and justice is served, so we trust your judgment and opinion". If we get into "You are here to enforce the law" I'll get a lot of "Does the law not say you can't lock factory workers in? Then let's change the law, that's a no-brainer." Or "How come the law doesn't say the Guard can't beat the Dockworkers?" But don't mean to derail your thread, thanks for the ideas! [/QUOTE]
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