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General Tabletop Discussion
EN Publishing
Zeitgeist level pacing (spoilers)
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<blockquote data-quote="Ajar" data-source="post: 6226060" data-attributes="member: 85901"><p>Isn't this line of reasoning predicated on the assumption that XP should flow solely or largely from encounters? In terms of actual playing time between levels, I've found it pretty consistent throughout, and the levels almost always occur after major plot beats (which are often capstone encounters). </p><p></p><p>Personally, I'm not concerned about how many fights and/or skill challenges occurred between levels, I care about the sum total of how much stuff the players did -- which goes far beyond those two mechanical elements. My group shoots for weekly sessions and have at times gone months without a combat encounter or formal skill challenge, typically during investigation sequences. In my mental "is it appropriate for the PCs to level up yet" calculus, that stuff absolutely counts.</p><p></p><p>If your group is moving through the largely non-mechanical stuff a lot faster, I can see how the level pacing could be off, but IMO the amount of adventure content between each level is actually paced fairly well.</p></blockquote><p></p>
[QUOTE="Ajar, post: 6226060, member: 85901"] Isn't this line of reasoning predicated on the assumption that XP should flow solely or largely from encounters? In terms of actual playing time between levels, I've found it pretty consistent throughout, and the levels almost always occur after major plot beats (which are often capstone encounters). Personally, I'm not concerned about how many fights and/or skill challenges occurred between levels, I care about the sum total of how much stuff the players did -- which goes far beyond those two mechanical elements. My group shoots for weekly sessions and have at times gone months without a combat encounter or formal skill challenge, typically during investigation sequences. In my mental "is it appropriate for the PCs to level up yet" calculus, that stuff absolutely counts. If your group is moving through the largely non-mechanical stuff a lot faster, I can see how the level pacing could be off, but IMO the amount of adventure content between each level is actually paced fairly well. [/QUOTE]
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