skotothalamos
formerly roadtoad
I'm a bit concerned about the pace of leveling in Zeitgeist (4e). While levels 1 and 2 seemed to take a while, since then my group barely gets 2 combats in before they're leveling again. No one wants to print their characters because they know they might be printing again in two weeks. While the 10 recommended encounters in the DMG is glacially slow, could we shoot for an average of 5 or 6 encounters before turboing onto the next level?
Level 1:
Skill Challenges: 3
Combat Encounters: 6
Total: 9
Level 2:
Combat Encounters: 7
Level 3:
Combat Encounters: 3
Level 4:
Skill Challenges: 1
Combat Encounters: 1-2
Level 5:
Combat Encounters: 2
Level 6:
Skill Challenges: 1
Combat Encounters: 5 (plus ziggurat traps)
Level 7:
Combat Encounters: 4
I haven't tracked past this, but this takes us through the end of adventure three. My group's already a level behing because they skipped the non-essential smuggling plot in adventure two, skipping three encounters, and cooperated with Kell to find Wolfgang (skipping one encounter). I didn't want to make them level three after only three encounters. Had I known the pace that was coming, (three levels over 6 or 7 encounters) I wouldn't have hesitated.
I'm probably going to adapt another adventure to fit in. One of my newer players is having trouble learning the game and her character because everything is changing so quickly. I guess I wasn't expecting to have to dig up side adventures to keep the pacing from feeling ridiculous. Are the future adventures any better, or is it still "level up for one day's worth of work"?
Level 1:
Skill Challenges: 3
Combat Encounters: 6
Total: 9
Level 2:
Combat Encounters: 7
Level 3:
Combat Encounters: 3
Level 4:
Skill Challenges: 1
Combat Encounters: 1-2
Level 5:
Combat Encounters: 2
Level 6:
Skill Challenges: 1
Combat Encounters: 5 (plus ziggurat traps)
Level 7:
Combat Encounters: 4
I haven't tracked past this, but this takes us through the end of adventure three. My group's already a level behing because they skipped the non-essential smuggling plot in adventure two, skipping three encounters, and cooperated with Kell to find Wolfgang (skipping one encounter). I didn't want to make them level three after only three encounters. Had I known the pace that was coming, (three levels over 6 or 7 encounters) I wouldn't have hesitated.
I'm probably going to adapt another adventure to fit in. One of my newer players is having trouble learning the game and her character because everything is changing so quickly. I guess I wasn't expecting to have to dig up side adventures to keep the pacing from feeling ridiculous. Are the future adventures any better, or is it still "level up for one day's worth of work"?