ZEITGEIST [ZEITGEIST] The Continuing Adventures of Korrigan & Co.

Gratifying to see our unit leader memorialised in print. (Dear reader, please colour his face in with a brown felt tip or pencil.)

Hope the setting book does well. I'd love for you guys to publish another adventure path, but I know how hard these things are to put together.

Thanks for seven happy years of gaming!
 

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There are indeed portraits! In post #673. Korrigan’s is the first one (and there are two of Mtunaaga and several of Rumdoom for some reason.)

In an huge exercise in narcissism, I’ve been rereading this thread recently. By golly we had a great campaign! So much stuff I had forgotten.

The Spicy End of the World, for example.
 

It is with a heavy heart that I return to this thread to report the sad news of the passing of our friend and comrade-in-arms Michael Jeffcoat.

Michael played Rumdoom in our Zeitgeist campaign, which is how regular reader of this Campaign Journal would know of him.

Michael was a selfless player, who recognised the importance of sharing the spotlight with others, but by god was he good at making the most of it when it was his turn to shine. Rumdoom met a 'glorious end' many, many times over the course of our campaign's nine years and Michael's exuberant roleplaying in those and other moments are among my fondest roleplaying memories of this or any other campaign.

His passing was sudden and unexpected. We last played with him just three weeks ago.

Michael leaves behind a wife and three young daughters, who are foremost in our thoughts at this time.
 


I loved his character, including the ballsy effort to destroy the world because (if I'm remembering correctly) he had decided nihilism was a valid philosophy after all, when the very nature of reality would otherwise be proscribed by someone he disagreed with.

How are you doing? Are you all still gaming together?

My condolences for the sad news, but it was a sad joy to have an excuse to go back through the thread reread some of your escapades.
 

I loved his character, including the ballsy effort to destroy the world because (if I'm remembering correctly) he had decided nihilism was a valid philosophy after all, when the very nature of reality would otherwise be proscribed by someone he disagreed with.
Something along those lines. I'm not sure any of us fully understood his rationale, such as it was. But the full arch from character inception to finale was easily the richest and most rewarding journey of any character I've ever GMed. Michael was fairly new to the group when we began Zeitgeist and I didn't have very high hopes for his 'drunken dwarf fighter'. But he ended up being the heart and soul of the campaign. When I proposed returning to Zeitgeist after a three-year hiatus, the rest of the players immediately responded: "Not without Rumdoom!" I immediately contacted Michael, who had left the group for quite a while at that point, and thank goodness he felt able to return.

How are you doing? Are you all still gaming together?

One of the silver-linings of Covid was getting everyone on-line. I left London in 2021 but thanks to the miracle of Zoom and Foundry, we still play every week. We're taking our first baby steps in Old School gaming, using the Dolmenwood setting and system. Having a blast.

My condolences for the sad news, but it was a sad joy to have an excuse to go back through the thread reread some of your escapades.
Thanks, man. I still haven't processed the news. It's a sad, sad loss to us and an even bigger loss for his family, needless to say.

I'm going to take a trip down memory lane myself, I think. Might read the journal to my eldest kid. I held off doing that in the past because I always thought I might run the campaign for him and his friends one day, but I'm not sure I could ever bring myself to DM it again because I'm so attached to our first go round.

In fact, that's part of the reason I've embraced player-driven gaming systems. Narrative campaigns just don't cut it for me any more, now I've played the very best, and with the best players too.

Thanks for the memories, RangerWickett.
 

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