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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins
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<blockquote data-quote="Tobold" data-source="post: 7011051" data-attributes="member: 6691663"><p><strong>5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins</strong></p><p></p><p>The Zeitgeist Adventure Path is an excellent product for a more mature audience that wants more from role-playing than heroic dungeon-crawling fantasy. There is an extremely deep story stretching over 13 adventures, 30 levels in 4E, that throws out classic good vs. evil and replaces it with the battle of competing philosophies on several different levels. Frequently the players have complete freedom of where they would like to stand in conflicts like natural magic vs. technology, or industrialists vs. workers, and the story allows for very different developments and actions by the players.</p><p></p><p>For the 4th edition version it has to be remarked how the Zeitgeist AP finds an excellent balance between role-playing/story-telling and tactical combat. It will keep all sorts of players with different preferences happily occupied for a long time. The only downside is that it takes a lot of time before the real "villain" is revealed, and players will need to be satisfied with partial victories in each adventure until they reach the final.</p></blockquote><p></p>
[QUOTE="Tobold, post: 7011051, member: 6691663"] [b]5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins[/b] The Zeitgeist Adventure Path is an excellent product for a more mature audience that wants more from role-playing than heroic dungeon-crawling fantasy. There is an extremely deep story stretching over 13 adventures, 30 levels in 4E, that throws out classic good vs. evil and replaces it with the battle of competing philosophies on several different levels. Frequently the players have complete freedom of where they would like to stand in conflicts like natural magic vs. technology, or industrialists vs. workers, and the story allows for very different developments and actions by the players. For the 4th edition version it has to be remarked how the Zeitgeist AP finds an excellent balance between role-playing/story-telling and tactical combat. It will keep all sorts of players with different preferences happily occupied for a long time. The only downside is that it takes a lot of time before the real "villain" is revealed, and players will need to be satisfied with partial victories in each adventure until they reach the final. [/QUOTE]
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