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PF ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

Morrus

Administrator
Staff member
ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)

Product information... View for more details
 

jacktannery

Villager
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

Best adventure path I've ever run - 100% recommended.
 

Shimrath

Villager
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

5 Stars, without hesitation. These are some of the very best adventures i have ever read/played.
 

Hand of Evil

Villager
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

  • > Beautiful book - layout, maps, artwork all excellent - don't thin there is a bit of wasted space in the 599 pages.
  • > Adventures - (not yet played) are interesting reads, with great plots and characters, can't wait to run my characters through them.
  • > The Setting - while this is 5 adventures, it is an introduction to the fantasy steam punk / gothic punk / fantasy gothic world of ZEITGEIST.
  • > A damn fine read - there are just books that you get enjoyment from.
 
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Shilubi

Villager
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

Looking for a good AP? This one is different.
Remind me, while being better, of Warhammer's Enemy Within campaign for the investigation and atmosphere parts.
I mean i'm over 40, been playing for 20+ years, now i'm looking for something else in an AP. Dungeons, magical items, hack and slash...are boring. I need original ideas, compelling stories, mature subjects, different atmosphere.

Zeitgeist has it all. Including those pesky dungeons, items and battles but often with little savoury twists.
And some nice player handouts.
And some mini-games to simulate some situations.
And a forum here on ENWorld where you can talk with gamemasters and with the AP creator.

Play style is more social/investigation than combat. Characters ain't adventurers, but royal special task force. Think FBI.

In this Act1, each adventure of the five adventures has it's own unique flavor:
1st Cinematic and heroic (while level 1!). Really nice intro
2nd Detective investigation
3rd Chuthluesque adventure
4th Orient Express style
5th Grand finale
 
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Panthanas

Villager
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

As of this review my group has just began the fifth adventure, Cauldron Born. Also, I do not have the hard copy, only the PDFs of the individual adventures and the compiled book.

From the story standpoint and as the DM for the game, I appreciate the depth of the details, as well as the open ended nature of the adventures. The players and DM are given a vast amount of leeway on how events unfold and are resolved. The conspiracy takes off well from the outset of the path, transitioning smoothly between adventures. I have to give high praise to the second adventure, The Dying Skyseer, which especially shines with its investigation threads. Truly a remarkable, and highly enjoyable adventure for players and DMs. Adventures three and four are greatly enjoyable as well, with adventure three's subtle inclusion of world history tied into the player's story to adventure four's feel as a spy adventure. My player's and I are looking forward to Cauldron Born finishing up the first act, as well as the remainder of the adventure path.

From the game mechanics standpoint, my players, as well as myself as the DM, enjoy the unique nature of the NPCs. Each are well thought out and balanced. My players have commented that each major combat is different from the last and how the unique nature of the major combatants is a refreshing turn from battling standard Monster Manual bad guys. Furthermore, the quality and production standards for the PDFs are excellent, from the layout to the art.

Highly recommended.
 

Endzeitgeist

Villager
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

I am of the firm belief that this tome belongs into a DM’s arsenal and that running this, will one day be a kind of rite of passage. If you thought the “War of the Burning Sky” was good – it has NOTHING on Zeitgeist. My final verdict will come as no surprise, seeing how the first 5 installments were the first ever AP to succeed at such an unbroken string of superb ratings from yours truly; it will clock in at 5 stars, seal of approval and a nomination as a candidate for my top ten of 2014.
 

mach1.9pants

Adventurer
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

I wasn't at all looking to seeing this here in New Zealand, and yet here it is. The quality of this AP goes without saying, Google Endzeitgeist's review (and he knows his stuff). However he only got the PDF and MAN he is missing out. The hard cover is a thing of beauty, it is a pleasure to just browse through. So buy for the beauty, stay for the awesome AP :D
 

ibkevg

Villager
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

Absolutely amazing in it's scope and greatness.
 

takai

Villager
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

A work of art, this AP offers a new and refreshing take at adventure design. My players and I enjoy it very much. Thank you so much!
 
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

Been a long time fan of the Pathfinder adventure modules, but after a while the formula gets stale and old.
1.) BBEG doing bad things
2.) Adventurers must kill BBEG
3.) The adventurers win and save the day

Zeitgeist takes this formula and throws it out the window in a spectacular way. It instead poses an "Idea" as the BBEG, and how do you kill an idea?
The writing is amazing and the adventure never loses its pace. The entire world of Zeitgeist is tied together in a nice bow where subtle hints dropped in Act 1 have a huge impact all the way up to the finale of the adventure path.

I highly recommend this adventure path as it is amazingly done.
 
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

Best of the best, an amazing adventure path that works perfectly for the 4th edition of DnD
 

spiteski

Registered User
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

As the title says, this group captivated me and my group, and we've thoroughly enjoyed the breath of fresh air this Adventure Path breathes into your typical RPG table. Plenty of political intrigue, action, and fine character developments abound in this journey. Heavily recommended!
 

Yaztromo

Villager
4 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

This campaign is absolutely fantastic and a real breakthrough.
It mixes some elements from the very early OD&D (Dave Arneson awarding level ups at the end of each adventure or adventures cycle, rather than adding up experience points) and "modern" / steampunk concepts, including delusions leading to the very "modern" concept of Revolution!
It is a great conceptual step forward under many points of view (one of the many: you can deal with the highest levels of your nation from the very first adventure, without having to go through introductions etc. bit by bit) and the layout of the adventures, the support information, the artwork, the flavour... all of them instant classic.

However, playing it I found a kind of conceptual contradiction: this campaignis a kind of step away from epic fantasy (where a single hero can grow level by level, becoming semi-divine and almost untouchable by "mere" first level, lower beings), but doesn't use a ruleset that fits this "modern" and, I would say, "democratic" approach, where words can deal more damage that swords.
D&D4 and Pathfinder are both made for that sort of epic fantasy with super-heroes and this really clashes with the underlying flavour and concepts of this campaign. It would have been more fit using a game system where you do NOT gain levels (that during the campaign de fatco turn you into a semi-divine being), but you can gain skills, that caan give you some small advantage, but after all a gunshot should be able to kill you straight away!
After all, this is the "revolution": the king is not semi-divine, but is a man like all other men and you can shoot him (see what some anarchists did in modern history) and you can behead him, if you want. Epic heroes and Omeric heroes are unmasked as cheats! That is for me the background of the modern revolution and the right interpretation of steampunk in this adventure cycle!

Do I think that ZEITGEIST would have had the same commercial success by using a simpler game system (with no progression levels like D&D and Pathfinder), possibly even a system made up by them just for this campaign?
My answer is: absolutely YES! This stuff is too brilliant on its own to owe any debt to any game system. In this case the game systems used owe a big debt of gratitude to the campaign!
 

Tobold

Explorer
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

The Zeitgeist Adventure Path is an excellent product for a more mature audience that wants more from role-playing than heroic dungeon-crawling fantasy. There is an extremely deep story stretching over 13 adventures, 30 levels in 4E, that throws out classic good vs. evil and replaces it with the battle of competing philosophies on several different levels. Frequently the players have complete freedom of where they would like to stand in conflicts like natural magic vs. technology, or industrialists vs. workers, and the story allows for very different developments and actions by the players.

For the 4th edition version it has to be remarked how the Zeitgeist AP finds an excellent balance between role-playing/story-telling and tactical combat. It will keep all sorts of players with different preferences happily occupied for a long time. The only downside is that it takes a lot of time before the real "villain" is revealed, and players will need to be satisfied with partial victories in each adventure until they reach the final.
 

Odysseus

Explorer
5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

Overall Zeitgeist is an excellent product. The setting, the NPC, the layout, the plot, I could go on , its all excellent.
If you like investigation style adventures, Gears of Revolution has some of the best written.
If there is a fault, it tends to be on Act 2 of each adventure. And the campaign as a whole can take quite a while. But neither of those are reasons not to run it.
 

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