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Zeitgeist -- The Return of the Ob
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<blockquote data-quote="RangerWickett" data-source="post: 9080740" data-attributes="member: 63"><p>I actually just started running WotBS again, which is sorta my third time - once as a personal game, once to playtest the adventure path though we didn't get very far, and this time because our ongoing campaign's GM has some personal issues and sometimes has to drop out of running his game at the last minute. I offered to run WotBS because I can just reuse something I know like the back of my hand, and it's way simpler than ZEITGEIST.</p><p></p><p>One of my players played Guthwulf the friendly inquisitor in the original campaign, and he used to mock Rantle the charming scoundrel, so now he's playing Guthwulf's brother, who is like the anti-Rantle: charming swashbuckler who's, like, super evil, but who is opposed to Ragesia because he pridefully wants to beat his brother, so he naturally has to take the other side.</p><p></p><p>And another player, upon hearing that I wasn't going to take things too seriously and would let them be silly, made a lawful good plasmoid wild magic barbarian - a friendly slime monster born of a wizard's experiment gone wrong, who just gets emotional in combat and begins unleashing random magical effects.</p><p></p><p>And then there's the giff oath of conquest paladin, with respiratory issues, and a sword that glows red when he smites. He sensed a great disturbance in the Force, and a rising of the Dark Side, but his ship crashed when it came into the system, and the wreckage was claimed by the Ragesians, so he's siding with the rebel alliance to get his ship back. He is a Sith Giff.</p><p></p><p>And then a tax collector warlock, pledged to a dao genie that controls many of the walls and bridges in Gate Pass. He is the most normal person, but the player loves a spreadsheet, and I can imagine him spending more time figuring out war logistics than stepping up heroically.</p><p></p><p>I can't wait to see what a mess they make of the campaign when the Resistance asks them to act altruistically.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 9080740, member: 63"] I actually just started running WotBS again, which is sorta my third time - once as a personal game, once to playtest the adventure path though we didn't get very far, and this time because our ongoing campaign's GM has some personal issues and sometimes has to drop out of running his game at the last minute. I offered to run WotBS because I can just reuse something I know like the back of my hand, and it's way simpler than ZEITGEIST. One of my players played Guthwulf the friendly inquisitor in the original campaign, and he used to mock Rantle the charming scoundrel, so now he's playing Guthwulf's brother, who is like the anti-Rantle: charming swashbuckler who's, like, super evil, but who is opposed to Ragesia because he pridefully wants to beat his brother, so he naturally has to take the other side. And another player, upon hearing that I wasn't going to take things too seriously and would let them be silly, made a lawful good plasmoid wild magic barbarian - a friendly slime monster born of a wizard's experiment gone wrong, who just gets emotional in combat and begins unleashing random magical effects. And then there's the giff oath of conquest paladin, with respiratory issues, and a sword that glows red when he smites. He sensed a great disturbance in the Force, and a rising of the Dark Side, but his ship crashed when it came into the system, and the wreckage was claimed by the Ragesians, so he's siding with the rebel alliance to get his ship back. He is a Sith Giff. And then a tax collector warlock, pledged to a dao genie that controls many of the walls and bridges in Gate Pass. He is the most normal person, but the player loves a spreadsheet, and I can imagine him spending more time figuring out war logistics than stepping up heroically. I can't wait to see what a mess they make of the campaign when the Resistance asks them to act altruistically. [/QUOTE]
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