Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Zeitgeists
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robertliguori" data-source="post: 4070462" data-attributes="member: 47776"><p>OK. How do they work?</p><p></p><p>Are they compulsion effects, overriding the facilities of mortals at key moments? Do they influence moments of random chance, weighting the scales of the universe towards a particular outcome in general? Most importantly, what happens when a Sufficiently Powerful mortal declares "**** this noise." and ushers in a new era, the 'Age of You Are ****ing Dead If You Start ****.'?</p><p></p><p>Encoded into D&D on a bone-deep level are two assumptions; random chance and the actions of certain individuals simply cannot be predicted or accounted for. As long as D&D is played as a game and not as a pre-determined-outcome collaborative storytelling exercise, it is impossible for anyone in the universe to know the outcome of certain events with certainty, because random die rolls and the ability of the characters to make decisions are both out of the purview of the game universe. As such, destiny is, at most, a rough map of the way the future might go.</p><p></p><p>Don't get me wrong, I like the idea as so presented; in fact, I make it a point to include an active, quasi-anthropomorphic force of destiny in most of my campaign worlds. However, I do so treating it pretty much like any other NPC; I give it rules and limits, decide its goals and how it hopes to see them enacted, and then have it compete with every other character in the universe fairly. Hell, this is D&D; I say give Destiny stats like Pratchett's stories (detailed in Witches Abroad); we absolutely be able to kill fate and take its stuff.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4070462, member: 47776"] OK. How do they work? Are they compulsion effects, overriding the facilities of mortals at key moments? Do they influence moments of random chance, weighting the scales of the universe towards a particular outcome in general? Most importantly, what happens when a Sufficiently Powerful mortal declares "**** this noise." and ushers in a new era, the 'Age of You Are ****ing Dead If You Start ****.'? Encoded into D&D on a bone-deep level are two assumptions; random chance and the actions of certain individuals simply cannot be predicted or accounted for. As long as D&D is played as a game and not as a pre-determined-outcome collaborative storytelling exercise, it is impossible for anyone in the universe to know the outcome of certain events with certainty, because random die rolls and the ability of the characters to make decisions are both out of the purview of the game universe. As such, destiny is, at most, a rough map of the way the future might go. Don't get me wrong, I like the idea as so presented; in fact, I make it a point to include an active, quasi-anthropomorphic force of destiny in most of my campaign worlds. However, I do so treating it pretty much like any other NPC; I give it rules and limits, decide its goals and how it hopes to see them enacted, and then have it compete with every other character in the universe fairly. Hell, this is D&D; I say give Destiny stats like Pratchett's stories (detailed in Witches Abroad); we absolutely be able to kill fate and take its stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Zeitgeists
Top