Asmor
First Post
I made a couple of posts about this on my blog, but I feel it should get some more attention.
Quick background for those not too familiar with the game Magic: The Gathering. Every year, WotC releases a new "block" of three sets which, as of late, have each been taking place in a setting unique to that particular block.
The newest one is called Zendikar, and I humbly submit that it is the greatest D&D setting never published. In particular, it seems well-suited to 4th edition's Points of Light paradigm, as there is little to know well-established civilization.
Magic is all about mana (magical energy), and every plane has it. However, Zendikar's mana is unique and powerful, and warps the world. Cities are uncommon as it's entirely possible what is a beautiful plains this morning might suddenly split into a fiery chasm this afternoon and then erupt into a towering mountain this evening.
On top of that, gravity itself is warped and there are floating islands and blobs of vegetation to be found everywhere.
Add to all of this the "ancient civilization leaves behind buried treasures" cliche and you've got a setting that encourages adventuring, has no real "safe" spots, and has lots of potential for unique and exciting adventures.
Here's an article which discusses the setting's themes, inhabitants, and regions, which is what initially piqued my interest. And here they discuss how the setting's design and aesthetics came to be, with lots of concept and finished artwork.
I leave you with some particularly evocative images that I think should seal the deal.
Quick background for those not too familiar with the game Magic: The Gathering. Every year, WotC releases a new "block" of three sets which, as of late, have each been taking place in a setting unique to that particular block.
The newest one is called Zendikar, and I humbly submit that it is the greatest D&D setting never published. In particular, it seems well-suited to 4th edition's Points of Light paradigm, as there is little to know well-established civilization.
Magic is all about mana (magical energy), and every plane has it. However, Zendikar's mana is unique and powerful, and warps the world. Cities are uncommon as it's entirely possible what is a beautiful plains this morning might suddenly split into a fiery chasm this afternoon and then erupt into a towering mountain this evening.
On top of that, gravity itself is warped and there are floating islands and blobs of vegetation to be found everywhere.
Add to all of this the "ancient civilization leaves behind buried treasures" cliche and you've got a setting that encourages adventuring, has no real "safe" spots, and has lots of potential for unique and exciting adventures.
Here's an article which discusses the setting's themes, inhabitants, and regions, which is what initially piqued my interest. And here they discuss how the setting's design and aesthetics came to be, with lots of concept and finished artwork.
I leave you with some particularly evocative images that I think should seal the deal.



