Zeppelins and Zhivago

alsih2o

First Post
I have been interested in developing (for my own amusement) a Zeppelins and Zhivago game. The era seems really great (1900-1935ish) with some cool technologies.

I found this- http://www.heliograph.com/zeppelinage/ Which evidently still has no release date :)

Has anyone seen any rules for Zeppelins and such that they would strongly recommend?
 

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Bastion Press has Airships which includes zeppelins. As does EN Publishing's Steam and Steel. I'm not sure either really fits your need since they are more steampunkish. You might check the thread on D20 Past and ask if there are any zeppelins in there.

It seems like a I once found a site with an RPG detailing another steampunk style setting that had zeppelins. I can't remember it right now though. Perhaps I can find it again.
 

alsih2o said:
Has anyone seen any rules for Zeppelins and such that they would strongly recommend?

I'm not sure there are many rules needed for zepplins. They're basically big mobile plot devices; they aren't real useful in combat unless they're hunting a submarine with no AA gun.

In the pulp-era MnM game I played, my character bought a zepplin using the headquarters feat, and gave it an onboard workshop, medical bay, and aircraft hanger. That was pretty fun.

In the pulp-era d20 modern game I ran, the zepplins were not maneuverable compared to the planes the PCs were in. They were big flamboyant sitting ducks. The challenge for the PCs was really capturing the zepplin without damaging it too much, because shooting it down wouldn't have been hard at all. I had pretty detailed rules for mono-, bi-, and triplanes, some stuff roughed out for parachuting, and a spiffy set of dogfighting rules, but the zepplins were set pieces.

As far as I can remember, I gave zepplins an MPH rating, a carrying/crew capacity, and no other stats. If the players wanted to shoot it down (once they got past its defensive swarm of planes), they pretty much could have. I gave the gun emplacements on it stats, like an AC, hardness, and hit points, since I anticipated the PCs would want to try to shoot those up without detonating the big hydrogen bags all around them.

Here is the pulp/d20 modern stuff I worked on about a year ago now. Some notes in there that would be good for zepplins as well as regular planes.
 
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Shooting down a Zepplin that used Hydrogen for lift gas is a piece of cake. Remember they could also use helium however. It has only half the lifting power of hydrogen, but it's about the most inert substance in existance. And sure you can shoot holes in the lift bags, but that only means air leaks in slowly. One of the goodyear blimp pilots once told me they collect bullets out of the bag every time they land those things. Apparently people can't resist taking pot shots at them.

The Hindenberg went down because almost all the worlds helium came from the USA at the time and we didn't like germany, so we didn't sell it to them. Well, that and that stupid aluminum doping they used. Idiots.
 

Ayup. Zeppelins are sitting ducks, but when they're filled with helium, they're sitting ducks with enough hit points to sit for a long time in enemy fire.

The thing to do is, make zeppelins into really huge things, and use them as flying carriers, each with half a dozen fighters it can launch, and a few defense turrets (two on top, two on the bottom, maybe four others all around the bag, for, aft, starboard and port).
 


If you know anythibg about zepplins the main strength of them was that fighter planes couldn't fly high enough to shoot them. And who said you can't slap armor plating and flamethrowers on a zepplin. Let me see Pc's wooden planes try and kill that.
 

warlord said:
If you know anythibg about zepplins the main strength of them was that fighter planes couldn't fly high enough to shoot them. And who said you can't slap armor plating and flamethrowers on a zepplin. Let me see Pc's wooden planes try and kill that.

I don't think a flamethrower would be the best weapon for a zepplin. First, it's short range would make it usless as an anti-aircraft weapon and second the explosive properities of hydrogen! :D

Also armor plate is heavy and since a zepplin is a lighter than air craft it is limited by how much weight it could carry.


PS Zepplins rock!
 

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