So I am thinking of setting up a zombie apocalypse, possibly as a one shot, but it might go to a full campaign. I would like some input on a Will stat. I plan to add it according to the dmg guide for stats, though I think I will add 3 points to the buy system, as opposed to the 2 it recommends.
My goal is for it to affect a number of things that currently fall in grey areas. Here is my list so far.
-Resistance to intimidation (failure on a save results in disadvantage on attacks, probably for only a round or two, against the intimidating enemy)
-Resistance to poison
-bonus on Death saves
-Protection from the Zombie infection
After being bitten you would make a will save against the Zombie bite at the beginning of each day. I think I will set a DC15 check, and it will not change, unless you face disadvantage. Any thoughts or improvements? Also, do you think this would be feasible to add to standard games, for the other uses I have listed?
My goal is for it to affect a number of things that currently fall in grey areas. Here is my list so far.
-Resistance to intimidation (failure on a save results in disadvantage on attacks, probably for only a round or two, against the intimidating enemy)
-Resistance to poison
-bonus on Death saves
-Protection from the Zombie infection
After being bitten you would make a will save against the Zombie bite at the beginning of each day. I think I will set a DC15 check, and it will not change, unless you face disadvantage. Any thoughts or improvements? Also, do you think this would be feasible to add to standard games, for the other uses I have listed?