• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Zombie Outbreak - where to hide?

Asmor said:
Plus, if the unthinkable DID happen and zombies breached it, you could just use the stargate and evacuate to the Alpha Site (or Beta Site, depending on which alternate universe in which you reside).

But then what if one of the zombies goes through the stargate? Then over the course of a generation we could see the entirety of universal life zombiefied, save for those few in old missile silos in the freezing north.

Imagine once humans reach Mars or Atlantis just to find out it's full of zombies. What a let-down.
 

log in or register to remove this ad


Nadaka said:
But what happens when a goa'uld becomes a zombie? What if there is a zombie that becomes partially ascended?

I'd imagine a goa'uld couldn't become a zombie, the symbiote would just cleanse the host of whatever it is that makes zombies, whether a parasite, a disease, or what have you. At the very least, unless the transformation is pretty damn quick, the goa'uld could make it to a sarcophagus to completely restore itself.

Being mindless, soulless creatures, I don't think a zombie could ascend even if it were able to trick Oma or another ascended being into helping it.
 

Klaus said:
A mall. It is built to prevent burglras from entering, and they have very little in terms of windows. If it has a parking lot outside and a gun shop inside, you can use the parked cars as exploding traps to kill hordes that approach.

Other than that, The Walking Dead got it right: a prison.


i dunno my video game and movie lore tell me there are a LOT of ZOMBIES at the mall.

DR10jpg-765356.jpg
 

Nadaka said:
Having just watched 28 weeks later on DVD, I would just like to say that the US army got some things right and some things horribly wrong. They had prior knowledge of the existance and infection methods of the zombie plague.

The good
Their method was to contain, kill infected, kill everything if things go from bad to worse.
When things go FUBAR they firebomb and nerve gas the place. It is probably the best way to deal with that kind of situation.

The bad
Horrific preparations.
They heard civilians into a parking garage
they do not compartmentalize the city.
The do not use armored infantry.

What they should have done?
Preparations
*Set up the second floor of every inhabited skyscraper as a military stockpile and palisade. *Build "air lock" style kill zones on the second floor in the stairwells. Only one of the 3 doors (from the first floor, to the 3rd and to the military section) can physically be opened at the same time.
*Fill the streets with Bradley or Striker fighting vehicles. Zombies cant to jack against a few inches of steel plate.

Operations
At first alarm shut down the elevators. Evacuate civilians up, into the buildings above the air-lock kill-zones. Begin civilian evac by helicopter from the roofs. Mobilize the armored infantry to patrol the streets, killing all infected sighted. The exception to this is if the alarm can be identified to originate within your building. In that case evacuate the civilians down and into nearby buildings.

When the infected are sighted at an airlock shut down the door to the lower floor. If infected manage to get inside the airlock, gas em.

In a worst case scenario, you loose the civilian population of a single building. And that is only likely if the outbreak occurs within an inhabited building.


Where would I go? to the local wal-mart / generic superstore. They have food, guns, ammo, other supplies. I would gank the forklift and pile empty steel containers in front main doors and garden center. That should be enough to stop the initial wave of zombies.

Access to the interior of the building is handled from the rooftop by ladder and winch.

Use potting soil to create rooftop gardens.

In times of low zombie activity, use the forklift to arrange empty containers to block off larger parts of the parking lot. Use this space for additional gardening and the preparation of expeditions.

Or not give a British CIVILIAN security access to a US Military biolab... end of movie...
 

TGryph said:
Again, for the sake of completeness, I would like to point out that the "zombies" of 28 Days Later are not actually zombies, but infected humans. Big Difference. Sure they are fast, but they CAN starve to death, so anyplace where you could hole up until they starve to death would work.

TGryph

Additionally they are a lot easier to kill than an actual zombie.
 

I'd go for the nearest nuclear powered aircraft carrier, as someone mentioned earlier. Lots of storage for food. It's fairly safe from zombie invasion. You can convert the top to mobile crop land for any minerals you need. You have abundant fish. weapons and the people to use them if you need to head for land. Enough power to last a while, especially if you dont move to often. Fresh water via desalinization.

The perfect, mobile, anti-zombie fortress.
 

I have to agree with the Super Wal-Mart as the perfect place. Now you can go into details about it having food supplies, camp stoves for cooking, bottled water by the ton, guns and ammo, tools, etc. But there is only one thing that makes it a superior location.

Toilet paper, lots and lots of toilet paper.

Come on, do you really want to survive a horde of hungry cannibal undead just to have to wipe your fanny with fax paper? :D

-KenSeg
 

A big huge revivalist camp outside in the wilderness would be another option. ;)

Moat, towers, lots of guys with polearms who are used to stay on watch and bash things to pieces.
 


Into the Woods

Remove ads

Top