Fireballs. LOTS of fireballs.Jürgen Hubert said:Now that we have discussed the zombies' point of view, perhaps it is time to talk about countermeasures. How would you, within the context of the D&D rules, deal with the following:
- Zombies have spread through multiple sections of a city - but most people haven't been infected yet. How can you save as many people as possible?
- How do you cleanse an area of zombies so that you can be reasonably sure that none are left - and then protect it so that the farmers can get back to working in the fields and providing people with food?
- Your own city/province/kingdom has not had major zombie breakout yet, but the neighboring kingdom is close to being overrun. How do you protect your land to make sure you aren't overrun either?
- How and where will you establish "safe zones" for the remaining living people? Where will you get food and other supplies required to keep the refugees alive?
Wraith Form said:Fireballs. LOTS of fireballs.
Jürgen Hubert said:- In the first case, this will likely burn down the city - and any surviving citizens with it.
Nifft said:I must be missing something -- fireball doesn't seem to say anything about starting fires. (Look at the two different functions of fire seeds -- one starts fires, the other does not.)
Jürgen Hubert said:Fire Seeds are especially good as starting fire. However, I think that applying up to 10d6 fire damage to all objects in the area - combustible or not - has a good chance of starting a fire if there are combustible objects around.
Jürgen Hubert said:The authorities in cities tend to have views about people starting fires in them
Obviously, I was kidding.Jürgen Hubert said:Several problems with that:
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To sum it up: Strange as it seems, not all problems can be solved by fireballs...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.