Zombie simulator


log in or register to remove this ad

I ran it. Dropped one zombie off in Houston, and in 14 hours, the entire eastern half of the US was infected (with the default settings)

I am inclined to think that actual zombie infection is a bit slower. You're likely to get bit and run away (then die minutes/hours later) or get killed and eaten such that your body is non-viable as a zombie threat.

As the infection didn't even spread to Dallas(or westward really), I am inclined to think the simulator doesn't really account for cars. Sure, it's probable that sparse areas are going to slow down the spread, but I saw reasonably connected areas of the map just sit there and not get infected by their neighboring red zone.
 


There is certainly something weird going on in this simulation. I think it works off population density, but doesn't actually consider distance, or something.

I just ran it, with default settings, starting a zombie in NYC. Shortly, the infection had spread to cover an area from Rhode Island down through New Jersey and into Delaware.

And, when I say "shortly", I mean 0.02 hours - less than a minute and a half! While it isn't spreading faster than light, it is moving at about Mach 11....

Edit:

Clearly, if you run it twice, in Chrome, without refreshing the page, the time reporting is off. With a fresh start, similar extend of infection took a day. Which is still moving really darned fast. I am not sure those default settings are at all realistic.
 
Last edited:

started with defaults in Columbia South Carolina and it looks like there is hope for the US, 350 hours in and Florida and above the Mason/Dixon line is still human and has yet to cross the Mississippi!
 

Remove ads

Top