Zombies!

Also, damn all of these zombie threads and damn Lucio Fulci's Zombi for playing to my OCD. Now, before I can get on with the Borderlands, I am compelled to write a Risus plug-in for a zombie plague scenario set in 1980s Russian Siberia. Arg! I pledge that it will be finished and posted here by tomorrow (that's the beauty of Risus).

[Edit: I lied -- it will not take place in 1980s Russian Siberia and will be posted over at the Risusiverse wiki and at my own site, but not here (also, it probably will not be posted until tomorrow).]
 
Last edited:

log in or register to remove this ad

One thing that several people have mentioned but is not always assumed with zombies is that they eat human flesh. I think it is especially important that zombies retain this trait. It is even better if they eat brains.

The brains, of course, power the zombies in their undead state. This also helps explain the fact that the zombies are mindless but still attack living people.

Zombies should be able to detect living human brains at a range of 1 mile. Then, regardless of how slowly they move, the zombies will inevitably encircle and threaten the heroes.
 

Wik said:
Fun story, though. In a semi-Riftslike post-apoc game I ran, the two PCs came across a mine that had been invaded by zombies. They found a few survivors, and were trying to effect an escape... zombies in this world weren't the head of a zombiepocalypse, but were more localized threats.

I'm stealing the 'mine full of zombies' idea for my game. Thanks!
 

RangerWickett said:
I'm stealing the 'mine full of zombies' idea for my game. Thanks!
In one game, I used something like this for reasons why zombies invaded a city so fast. Got to love very weak support structure on mines under a city that cave in and zombies appearing out of the holes.
 


Ruslanchik said:
It is even better if they eat brains.

I feel the RotLD love (it was the first movie to feature this specific trait of the flesh eating geeks that we all know and love).
 

Remove ads

Top