Zombiocolypse

Code:
Name:Jasmine Sunstone
Class: Psion
Race: Half-Giant
Size: Medium
Gender: Female
Alignment: Lawful Good
Deity: None 

Str: 17 +3      Level: 1        XP: 0000
Dex: 15 +2      BAB: +0         HP: 08 (1d4+4)
Con: 18 +4      Grapple: +3     Dmg Red: 0/-
Int: 18 +4      Speed: 30ft.    Spell Res: 0
Wis: 14 +2      Init: +6        Spell Save: +0
Cha: 14 +2      ACP: 0           Spell Fail: 00%      Power Points:6

             Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:        10    +0    +0    +3    +0    +0    +4    17
Touch: 17              Flatfooted: 14

                    Base   Mod  Misc  Total
Fort:                0      4    +2     +6
Ref:                 0      2    +0     +2
Will:                2      2    +0     +4

Weapon                       Attack   Damage     Critical
Staff                        1d20+3  1d6/1d6+3      20x2

Languages: Common, Giant, Demonic, Draconic, Elven
Abilities: Dicipline Metacreativity,(psionic atack form:Ego Whip, Mind thrust, Mind blast,
Mental Barrior, Thought Shield,) Psicrystal:Hero, 1/day stomp, Naturally Psionic,
Powerful Build, Low-light Vision

Powers:1st: Astral Construct, Mind Thrust, Ecto Protection,

Feats: Improved Initative, Inertial Armor,
Skill Points: 32
Skills                        Ranks  Mod  Misc  Total
Concentration                  4      +4   +0     8
Knowledge(Psionics)            4      +4   +0     8
Psicraft                       4      +4   +0     8
Knowledge(religon)             2      +4   +0     6
Disguise                       4      +2   +0     6
Knowledge(arcana)              2      +4   +0     6
Knowledge(theplanes)           2      +4   +0     6
Knowledge(Undead)              2      +4   +0     6

Equipment:            
Backpack
Flask
Hooded Lantern
x3 Pint Oil
x7 Tral Rations
Waterskin
x4 Vials
X5 Sunrods

Total Weight:29lb      Money:92gp 1sp 7cp


               Lgt   Med   Hvy  Lift  Push
Max Weight:    86    173   260  260   1300

Age: 34
Height: 7'03"
Weight: 254lb
Eyes: Green
Hair: Raven
Skin: Copper



[sblock=History]
When she was 8, Jasmine was found with a silver braclet, her parents thought she stole it until it disappeared, when she did it again, her parents realized then of her talent. So they took her to a human who had the same abilities. Since then, Jasmine has been taught how to control her abilities and manifest greater things. Shortly after reaching adulthood, she had learned enough to go out on her own. So she has decided to head to head to Foron to make a living.
[/sblock]

[sblock=Apperance]
Jasmine is short among others of her kind, but beautiful and carries no scars, having never been in combat. Her black hair is either always stright or seeming to blow in the wind, even when it should be otherwise, using minute energy to do so. She likes to think that everyone has good in them, but won't stand those that hurt the innocent for no reason. Jasmine wears clothes of dark green and muted silver, and no armor as it inhibits movement and her manifestation of abilities. She keeps her psicrystal on her staff, so that she can keep an eye on it, and its feelings.[/sblock]

I decided to play a Half Giant Psion instead of a Human Monk, I do my History and Appearence later as ya'll are waiting on me.
 
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Also, what class does a Dread necromancer count as for the purposes of starting gold?

And now you two have me thinking perhaps I should play a Half-Giant Dread Necromancer, lol... Wielding a massive scythe.

Sorry for the delay getting my sheet up, it's kinda late here and I've had a few questions and am deciding on some stuff... like what martial weapon to choose... leaning toward Scythe.

Edit:
Would you allow a Cat-Folk from Races of the Wild? He could be secretly searching for a way to literally get his 'nine lives'... lol

They are an LA +1 race, btw
 
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yay for book's i have more of them um when did we start wanting cat people >_> if we are playing with them i call dibs on taming one of them show me a collar and leash lol
 

yay for book's i have more of them um when did we start wanting cat people >_> if we are playing with them i call dibs and taming one of them show me a collar and leash lol

I like playing unusual things, and I thought this'd be an interesting reason to be fascinated by death. If Demonwolf doesn't have RotW, perhaps you could help him get access(unless of course you found a physical copy, I simply assumed you'd acquired a PDF)
 


I don't know anything about the Dread Necromancer, so have a couple of questions:

1) You mentioned alignment issues - the Cleric and Fighter are LN and CN, but my Rogue is NG. Will that be an issue?

2) Will the Undead summoned/created by the Necromancer be subject to turning by Clerics? If so (assuming from the title our primary foes here will be undead) we have an issue; our own undead will be both turned by our cleric (depriving us of some allies) and will eat into the number of enemy undead he can turn.
 

Well, if you wanted, Demonwolf, I could cook up a second Cleric, though... It'd obviously be a less 'goody' Cleric.

Edit: Hm... if a Dread Necromancer can learn to create undead (via spells or whatnot), I believe I'll choose that rather than a mage specifically.

Less 'goody'? What's that supposed to mean? Kragg worships War, not Peace ;). (And isn't the Animate/Create/Create Greater Undead on the Dread Necro's list? I don't have it, but it would make sense...)

Demonwolf, Something I've been wondering. The Corpsecrafter feats from Libre Morties specify "Creating" undead, but I'm not certain if "summoning" the undead was possible when it was written (since I've only recently dived into D&D and am not up to date on when everything was published).

Would you rule the Corpsecrafter feats apply to summoned Undead? (Just wondering, as creating undead comes a ways after summoning, and I didn't want to take a feat that'd do me no good as an early on feat.)

While I'm not sure what our DM would say, looking at the feats, the RAW answer would be no... Augment Summoning would boost them, but the CON bonus would be wasted. Corpsecrafter specifically applies to created undead (Animate/Create/Create Greater). They're only useful at mid-high levels (6 minimum, if you play a Cleric). :( I like those feats too... (You could ask about the Necromancer ACFs in Unearthed Arcana. He essentially gets Corpsecrafter for free. The feat wouldn't stack with the ACF STR bonus, but the HP should. And then you have the rest of the Corpsecrafter line open.)
EDIT: Summoning Undead was possible when the feat line was printed. Summon Undead is a line of spells right in Libris Mortis (available to Clerics and Sor/Wiz).

2) Will the Undead summoned/created by the Necromancer be subject to turning by Clerics? If so (assuming from the title our primary foes here will be undead) we have an issue; our own undead will be both turned by our cleric (depriving us of some allies) and will eat into the number of enemy undead he can turn.

Yeah, I'd rather that didn't happen. Though I'll probably pick up some Divine Feats at some point, since Turn Undead has never made much sense to me (when using the ability).
 

1. The cat-folk is fine by me, 2. the animate dead, create and greater undead spells are on the list as well as the new 9th lvl spell plague of bones and possibly otheres from the spell compendium such as awaken undead. 3. start out with wizards gold. 4. for alignment just no evil. 5. I can allow the corpse crafter feats, however destructive retribution is a terrible idea for a feat in this campaign since every time they died they would heal the majority of what you are fighting, and the Deadly chill can cause alot of disturbance in the cities you might go into. 6. turning wont affect friendly undead, some undead will be unusual in the fact they have unique factors that might even make them immune to turning this will NOT be the case with very zombie that you encounter but might be with some of the more difficult challanges along with the rules of taint in the heroes of horror which i will introduce later into the campaign.
 
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Weve got the psion the cleric the fighter the ranger thats 4 and were waiting for our dread necromancer and we can start.

Ok Now i see what you mean by summon undead and im gonna have to say no on that sorry but um....... ya dont know what to say im tired today
 
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Less 'goody'? What's that supposed to mean? Kragg worships War, not Peace ;). (And isn't the Animate/Create/Create Greater Undead on the Dread Necro's list? I don't have it, but it would make sense...)
I'd meant I'd be turning the Cleric into a 'necromancer' rebuking and commanding undead and channeling negative energy, thus not being particularly good for playing healer.


Dragonwriter said:
While I'm not sure what our DM would say, looking at the feats, the RAW answer would be no... Augment Summoning would boost them, but the CON bonus would be wasted. Corpsecrafter specifically applies to created undead (Animate/Create/Create Greater). They're only useful at mid-high levels (6 minimum, if you play a Cleric). :( I like those feats too... (You could ask about the Necromancer ACFs in Unearthed Arcana. He essentially gets Corpsecrafter for free. The feat wouldn't stack with the ACF STR bonus, but the HP should. And then you have the rest of the Corpsecrafter line open.)
EDIT: Summoning Undead was possible when the feat line was printed. Summon Undead is a line of spells right in Libris Mortis (available to Clerics and Sor/Wiz).

I got it, just had to ask to be sure. Well, the Necromancer ACF's won't really work when playing a Dread Necromancer, as they are a separate class, like a Necromancy specialized Battle Sorcerer.


Dragonwriter said:
Yeah, I'd rather that didn't happen. Though I'll probably pick up some Divine Feats at some point, since Turn Undead has never made much sense to me (when using the ability).

Well, this has been answered, lol.

And alrighty Demonwolf, hopefully I'll get this character worked up early-ish today. Quick question though: From what you've said, primarily we'll be fighting undead... so negative energy attacks that are useless against undead would be very foolish to use... which would be the majority of my abilities... lol

Charnel Touch heals undead, Negative Energy burst heals undead, scabrous touch... I don't think diseases work on undead. Are undead immune to fear effects?

Anyways, hopefully there will be a few occasions where those abilities are useful. Working on him now.
 

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