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Zooming In On Monsters of the Multiverse [UPDATED!]
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<blockquote data-quote="Sword of Spirit" data-source="post: 8408838" data-attributes="member: 6677017"><p>Except Level Up keeps the normal spell slot economy; they just include an abbreviated action listing for the combat spells that are simple enough that you don't have to look them up. There's nothing objectionable about that.</p><p></p><p>I know you weren't really addressing this, but it's the way they are doing stuff like giving them spells that don't exist (sorcerer's bolt for d12s of force damage? why can't I have that!), letting them have their unnecessarily renamed buffed fireballs on a recharge, and limiting all the spells that don't have an action to 1/day that makes some of us unhappy, because now it's something completely different from what a PC can do.</p><p></p><p>Are they <em>trying</em> to become 4e to Level Up's Pathfinder?* Because that's exactly what might happen if they go down that road. Hopefully those couple of years give them enough time to get good feedback (like they did with alignment apparently, though I don't remember it being in any survey I took) but I'm not feeling as optimistic as I have been for most of the edition. It's happened in every D&D edition since OD&D (before my time, but from what I can tell). Part way through the edition they start experimenting and changing things up and lose a lot of goodwill and interest from people who liked what they found in the initial core rules of the edition and kind of expected the game to, you know, still be the same game for at least the rest of the edition.</p><p></p><p>*For those of you old enough to remember--you're a grognard now regardless of which game you favored. Welcome to the club.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8408838, member: 6677017"] Except Level Up keeps the normal spell slot economy; they just include an abbreviated action listing for the combat spells that are simple enough that you don't have to look them up. There's nothing objectionable about that. I know you weren't really addressing this, but it's the way they are doing stuff like giving them spells that don't exist (sorcerer's bolt for d12s of force damage? why can't I have that!), letting them have their unnecessarily renamed buffed fireballs on a recharge, and limiting all the spells that don't have an action to 1/day that makes some of us unhappy, because now it's something completely different from what a PC can do. Are they [I]trying[/I] to become 4e to Level Up's Pathfinder?* Because that's exactly what might happen if they go down that road. Hopefully those couple of years give them enough time to get good feedback (like they did with alignment apparently, though I don't remember it being in any survey I took) but I'm not feeling as optimistic as I have been for most of the edition. It's happened in every D&D edition since OD&D (before my time, but from what I can tell). Part way through the edition they start experimenting and changing things up and lose a lot of goodwill and interest from people who liked what they found in the initial core rules of the edition and kind of expected the game to, you know, still be the same game for at least the rest of the edition. *For those of you old enough to remember--you're a grognard now regardless of which game you favored. Welcome to the club. [/QUOTE]
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