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Zooming In On Monsters of the Multiverse [UPDATED!]
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<blockquote data-quote="Neonchameleon" data-source="post: 8410241" data-attributes="member: 87792"><p>Because that way I need to stop the combat, reach for the PHB, flip through to the <em>Thunderwave</em> page, look that, read a spell that's literally about twice as long while doing exactly the same thing, plug in some math for the level, and then cast the spell.</p><p></p><p>Putting the commonly used spells in to the statblocks saves time at the table - and saves it at the critical moment when something time sensitive is happening.</p><p></p><p>Because that way you need to mess around with spell levels. Also I don't know if you noticed, but they've seriously cut back the number of spells known through the new method. So, not counting Cantrips, the bard in the VGtM example knows five first level spells and two second. The bard in the second knows three spells plus Cacophony. That's literally half the amount you need to look up. </p><p></p><p>(For the record the NPC Bard has not only lost Song of Rest but Healing Word - and has gained multiattack.</p><p></p><p>But they've actually made it easier with a recharge mechanic. They're doing things differently.</p><p></p><p>It doesn't.</p><p></p><p>In other words it keeps even more of what is 99% of the time almost pointless makework on the DM's side.</p><p></p><p>Absolutely.</p><p></p><p>But what you are offering tries to keep the bloated spell lists and options that just take up time and give most DMs pointless makework. No it isn't preferable <em>because it doesn't do the job.</em> </p><p></p><p>NPCs and PCs will not and can not be run equally until and unless each NPC gets a player who can give them their full attention.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8410241, member: 87792"] Because that way I need to stop the combat, reach for the PHB, flip through to the [I]Thunderwave[/I] page, look that, read a spell that's literally about twice as long while doing exactly the same thing, plug in some math for the level, and then cast the spell. Putting the commonly used spells in to the statblocks saves time at the table - and saves it at the critical moment when something time sensitive is happening. Because that way you need to mess around with spell levels. Also I don't know if you noticed, but they've seriously cut back the number of spells known through the new method. So, not counting Cantrips, the bard in the VGtM example knows five first level spells and two second. The bard in the second knows three spells plus Cacophony. That's literally half the amount you need to look up. (For the record the NPC Bard has not only lost Song of Rest but Healing Word - and has gained multiattack. But they've actually made it easier with a recharge mechanic. They're doing things differently. It doesn't. In other words it keeps even more of what is 99% of the time almost pointless makework on the DM's side. Absolutely. But what you are offering tries to keep the bloated spell lists and options that just take up time and give most DMs pointless makework. No it isn't preferable [I]because it doesn't do the job.[/I] NPCs and PCs will not and can not be run equally until and unless each NPC gets a player who can give them their full attention. [/QUOTE]
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