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Christian Hoffer
posted the thread
Five Takeaways From the 2025 Monster Manual
in
*Dungeons & Dragons
.
The 2025 Monster Manual is the missing puzzle piece for Dungeons & Dragons' recent Fifth Edition revisions, with reworked monsters that...
Apr 13, 2025
Charles Dunwoody
posted the thread
RPG Spotlight: Agrella - City of Eternal Euphoria
in
*TTRPGs General
.
RPG Spotlight shines a light on the latest RPG releases to help GMs decide if the book will improve and enhance their campaigns. Just...
Apr 1, 2025
talien
posted the thread
RPG Evolution: Hautico Church Houses and Ruins Terrain
in
*TTRPGs General
.
Gothic terrain is a staple of a lot of tabletop role-playing games, including D&D and Warhammer, which is why there's lots of sets for...
Mar 31, 2025
robowieland
posted the thread
CBR+PNK Augmented Strips Cyberpunk Down To The Metal Laced Bone
in
*TTRPGs General
.
Most cyberpunk games come down on the heavier side of mechanics and world building. It makes sense since one of the big themes of the...
Mar 29, 2025
robowieland
posted the thread
Spend Some Adventure Time In The Land Of Eem
in
*TTRPGs General
.
The “CalArts” style of animation is something of a generational divide amongst cartoon fans. The bulging eyes and bright colors are...
Mar 22, 2025
talien
posted the thread
RPG Evolution: Clear Gaming Paper Tiles
in
*TTRPGs General
.
There are two types of DMs: the kind who like to print their maps and the kind who use dry- or wet-erase maps. The problem is that if...
Mar 20, 2025
Corone
posted the thread
White Dwarf Reflections #13
in
D&D Older Editions
.
This issue, Ian Livingstone talks about how gamers can get in touch. With no internet yet, one of the biggest questions in this age of...
Mar 20, 2025
talien
posted the thread
RPG Evolution: Byhoo Spell Templates
in
*TTRPGs General
.
If you're a Dungeon Master or a player who frequently uses area-of-effect spells, you know the struggle of accurately visualizing those...
Mar 17, 2025
robowieland
posted the thread
GrimWild Remixes A Few Heavy Hitters Into Something Unique
in
*TTRPGs General
.
Getting players to try something beyond Dungeons & Dragons can be a challenge. It takes time and effort to master D&D. Some players...
Mar 16, 2025
lewpuls
posted the thread
Worlds of Design: Take a Bow
in
*Dungeons & Dragons
.
Modern archery is more complex than archery in the days of melee battles, with many kinds of bows and shooting aids, but still, in the...
Mar 14, 2025
C
Corinnguard
reacted to
TheSword's post
in the thread
D&D General
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
with
Like
.
Surely even in Anime there’s some kind of supernatural reason people can teleport or explode? Monkey fruit, a daemonic arm, vampire...
Mar 14, 2025
C
Corinnguard
reacted to
Reynard's post
in the thread
D&D General
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
with
Like
.
Why? It it walks like a duck and quacks like a duck... You want a "mundane" fighter that cam perform magical feats. Why is giving them...
Mar 14, 2025
hirou
reacted to
W'rkncacnter's post
in the thread
ZEITGEIST
Using Music in the Zeitgeist Adventure Path
with
Like
.
i haven't started running zeitgeist yet (and i probably won't for a while - i'm a good ways into running a doomed forgotten realms...
Mar 14, 2025
P
pemerton
reacted to
Hussar's post
in the thread
D&D (2024)
D&D Marilith Is Far More Bestial In 2025
with
Haha
.
To be fair, I don't really understand the angst here. We're just talking. Some interesting ideas have come out of this and I, for one...
Mar 14, 2025
TheSword
replied to the thread
D&D General
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
.
To be honest I wasn’t correcting you. I did think Gobhag was referring to the current edition and it would need work to match 5e. Iirc...
Mar 14, 2025
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