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Mannahnin
reacted to
MGibster's post
in the thread
Winning and losing in RPGs...
with
Like
.
Monopoly is a lot like thermonuclear war in that the only way to win is not to play at all.
Tuesday at 12:44 PM
Mannahnin
reacted to
Pedantic's post
in the thread
Winning and losing in RPGs...
with
Like
.
I think there's some confusion here about what "winning" is for exactly. You're focusing a lot on the competitive angle, which I agree...
Tuesday at 12:44 PM
Mannahnin
reacted to
Pedantic's post
in the thread
Winning and losing in RPGs...
with
Like
.
Yeah, loss conditions tend to be things like "the demon is summoned," "the capital falls," "our political rival is elected," and the...
Tuesday at 12:43 PM
Mannahnin
reacted to
prabe's post
in the thread
Winning and losing in RPGs...
with
Like
.
As I said, in the post immediately before yours, I think the players being able to decide on their goals is one of the primary...
Tuesday at 12:43 PM
Mannahnin
reacted to
Brendan Byrd's post
in the thread
Winning and losing in RPGs...
with
Like
.
I tend to compartmentalize the concept like this: A character of mine may "lose" something, like a magic item, a level, or it's "life"...
Tuesday at 12:43 PM
Burnside
replied to the thread
Dragon Delves Dedicated to Chris Perkins
.
The seventh adventure is Before The Storm, a very straightforward adventure for level 10 characters about a black dragon who has taken...
Tuesday at 12:43 PM
Mannahnin
reacted to
prabe's post
in the thread
Winning and losing in RPGs...
with
Like
.
I think the idea that the players can decide what their goals are is one of the primary attributes of good TRPG play. Upthread @Pedantic...
Tuesday at 12:43 PM
Mannahnin
reacted to
Umbran's post
in the thread
Winning and losing in RPGs...
with
Like
.
No it does not. Or, have you never lost playing solitaire?
Tuesday at 12:43 PM
Mannahnin
reacted to
FitzTheRuke's post
in the thread
Winning and losing in RPGs...
with
Like
.
I figured that you did! Yeah. I mean, I try to respect people's feelings, generally, but I don't - quite - understand why anyone is too...
Tuesday at 12:42 PM
Mannahnin
reacted to
aiouh's post
in the thread
Optimization and optimizers...
with
Like
.
If optimizing wasn't encouraged behavior by default the game shouldn't make optimizing good. Case in point: Swords & Wizardry Complete...
Tuesday at 12:42 PM
Mannahnin
reacted to
Neonchameleon's post
in the thread
Optimization and optimizers...
with
Like
.
You do realise you just reversed the statement you were replying to. That they talked about optimizers trying to make people feel bad...
Tuesday at 12:42 PM
Mannahnin
reacted to
Retros_x's post
in the thread
Optimization and optimizers...
with
Like
.
That is fair, but thats a general problem. Also if you just have "normal" players and bad ones at the table, or "normal" and optimizers...
Tuesday at 12:41 PM
Mannahnin
reacted to
Retros_x's post
in the thread
Optimization and optimizers...
with
Like
.
Thats also utter nonsense. As I said in that other thread, I consider myself a power gamer and optimizer. Never was I told I disrupt...
Tuesday at 12:41 PM
Mannahnin
reacted to
Retros_x's post
in the thread
Optimization and optimizers...
with
Like
.
That is absolutely not true. You can just design harder fights. But designing more difficult fights is not more demanding for the DM, at...
Tuesday at 12:41 PM
Mannahnin
reacted to
Thomas Shey's post
in the thread
Optimization and optimizers...
with
Like
.
As usual, this is the opposite of my experience; optimizers are at their best in hard games, and in fact, are often bred by same. The...
Tuesday at 12:41 PM
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