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talien
posted the thread
RPG Evolution: Inspiration from Salem
in
*Dungeons & Dragons
.
The story of the Salem Witch Trials of 1692 is a tragedy of American history: a cautionary tale of class bias, social anxiety, and...
Feb 9, 2026
Corone
posted the thread
White Dwarf Reflections #37 (January 1983)
in
*TTRPGs General
.
It is with some measure of irony that in this month’s editorial Ian Livingstone asks “when will we see a British RPG on the scene?” It’s...
Feb 3, 2026
talien
posted the thread
RPG Evolution: My First In-Person D&D Session
in
*Dungeons & Dragons
.
I launched my first session at my local public library, and I’m pleased to report it was a success. But it was not without a few bumps...
Feb 2, 2026
Christian Hoffer
posted the thread
Wizards Hires Erin Roberts as Game Designer for D&D
in
*Dungeons & Dragons
.
Wizards of the Coast has made another D&D game designer - this time tapping Erin Roberts, creator of the Godsbreath setting seen in...
Jan 25, 2026
Z
zakael19
reacted to
JohnSnow's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Because "better" is subjective. I find streamlining to be what I think of as "modern." I don't (personally) like looking up tables. I...
Jan 23, 2026
Silam
reacted to
tetrasodium's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
I think that the survey question & answer options leaves interpretation to a realm I think is probably a bit too subjective on what...
Jan 23, 2026
Silam
reacted to
Yaarel's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
As a generalization. Outdoor adventures make long rest easy. Indoor adventures make it hard. Urban adventures can go either way.
Jan 23, 2026
Silam
reacted to
aco175's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Haha
.
I voted 2. My games are a lot of 5-room dungeons and short adventures with a few towns and places along the path where the PCs can...
Jan 23, 2026
jmartkdr2
reacted to
billd91's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
The problem here is that with two tests that must be achieved to sneak, it makes it a lot harder for the stealthy PC. Now try to handle...
Jan 23, 2026
jmartkdr2
reacted to
Reynard's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
The robust travel mechanics of A5E, as a non-controversial example that leaps immediately to mind. Personally I would add domain...
Jan 23, 2026
jmartkdr2
reacted to
GrimCo's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
When 4e came out, most of my friend group who played d&d was already on WoW. And yes, our first impression was - damn, this feels very...
Jan 23, 2026
Knaves Quill
reacted to
Deset Gled's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Personally, I play TTRPGs because I like games. If I just wanted a story generator, I'd do collaborative writing with my friends. I've...
Jan 23, 2026
Silam
reacted to
billd91's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
The problem here is that with two tests that must be achieved to sneak, it makes it a lot harder for the stealthy PC. Now try to handle...
Jan 23, 2026
Knaves Quill
replied to the thread
Cocktails
.
I've recently had a blast making base syrups using demerara sugar and turbinado sugar. My partner and I love to compare old fashioned...
Jan 23, 2026
Silam
replied to the thread
D&D General
D&D Evolutions You Like and Dislike [+]
.
It’s a sensible argument, but in practice I do not think it was really a problem. Let me explain… The problem would be significant if...
Jan 23, 2026
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