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talien
posted the thread
RPG Evolution: Inspiration from Salem
in
*Dungeons & Dragons
.
The story of the Salem Witch Trials of 1692 is a tragedy of American history: a cautionary tale of class bias, social anxiety, and...
Feb 9, 2026
Corone
posted the thread
White Dwarf Reflections #37 (January 1983)
in
*TTRPGs General
.
It is with some measure of irony that in this month’s editorial Ian Livingstone asks “when will we see a British RPG on the scene?” It’s...
Feb 3, 2026
talien
posted the thread
RPG Evolution: My First In-Person D&D Session
in
*Dungeons & Dragons
.
I launched my first session at my local public library, and I’m pleased to report it was a success. But it was not without a few bumps...
Feb 2, 2026
Christian Hoffer
posted the thread
Wizards Hires Erin Roberts as Game Designer for D&D
in
*Dungeons & Dragons
.
Wizards of the Coast has made another D&D game designer - this time tapping Erin Roberts, creator of the Godsbreath setting seen in...
Jan 25, 2026
Silam
reacted to
greymist's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
My group just hit level 5 in the current game, but the wizard did not choose LTH. Perhaps, because I modified the spell so instead of a...
Jan 25, 2026
darjr
reacted to
doctorhook's post
in the thread
DriveThruRPG Print-on-Demand Prices Increasing Again
with
Like
.
USA keeps talking about tariffing Canada, which provides something like 70-80% of the USA’s paper. I wonder if there’s a connection… 🤔
Jan 25, 2026
Silam
reacted to
Li Shenron's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
I don't really put much thought to it. Usually, the players want to push forward as long as they have resources to do so. When the PCs...
Jan 25, 2026
Silam
reacted to
the Jester's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
I play with three different DMs and run several groups. I'd say that they are, respectively, 3, 1, 1, and for me, it depends on what the...
Jan 25, 2026
Silam
reacted to
Lanefan's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
In a different type of game it's not about wanting your characters to look awesome in combat, it's about wanting to give your characters...
Jan 25, 2026
Silam
reacted to
kigmatzomat's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Haha
.
They need 4-8 hours for a long rest (4hrs for elves trancing) so 11 minutes is pretty irrelevant. Not sure I've ever seen a party try...
Jan 25, 2026
Silam
reacted to
DrJawaPhD's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
Literally everyone's actual answer is "whatever makes in-game sense at the time", so that's kind of pointless to list as a choice. The...
Jan 25, 2026
Silam
reacted to
kigmatzomat's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
I went with 3 because I do have random encounters, even occasionally on main roads, but I don't muck with rest rules or limit access to...
Jan 25, 2026
Silam
reacted to
tetrasodium's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
While 5e may have been designed with the expectation that every session of every campaign ever run would look more like half minute hero...
Jan 25, 2026
Silam
reacted to
Lanefan's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
In that case almost everyone's vote should be 5, then, as in pretty much every campaign there's sooner or later going to come a time or...
Jan 25, 2026
Silam
reacted to
Lakesidefantasy's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
Maybe we are talking about the maximum level of difficulty then?
Jan 25, 2026
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