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Corone
posted the thread
White Dwarf Reflections #38
in
*TTRPGs General
.
February 1983. As we step into a new year of gaming Ian Livingstone wonders what might come next. With Treasure Trap starting (or at...
Mar 28, 2026
talien
posted the thread
RPG Evolution: One World, Three Games
in
*Dungeons & Dragons
.
Picture courtesy of Pixabay. Lately, my Saturday afternoons at the local library have become the third pillar of a massive...
Feb 23, 2026
talien
posted the thread
RPG Evolution: The Game Comes Home
in
*Dungeons & Dragons
.
Image courtesy of Pixabay. For years, my game room sat as a quiet monument to a dream: a dedicated space where I could play Dungeons &...
Feb 16, 2026
talien
posted the thread
RPG Evolution: Inspiration from Salem
in
*Dungeons & Dragons
.
The story of the Salem Witch Trials of 1692 is a tragedy of American history: a cautionary tale of class bias, social anxiety, and...
Feb 9, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
Well, we were talking about Blades, so it seemed like a salient point. I'll also point out that if other games were already doing all...
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Blades doesn't have soft and hard moves, that's PbtA.
Feb 6, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yeah.... Its always weird to read comments on the internet (often by people who clearly have no interest in playing something but are...
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
You've been reading this thread, right?
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Hmm. Well I think your immersionst take is clear, but in this case it doesn't carry any water. There's nothing meta about clocks - they...
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Sure. I was more talking about the nuances of RPG design that have rather a lot to say about how we get from A to B.
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Love
.
This seems to miss rather a lot of specific design goals that go into designing RPGs. I mean it's not wrong but I don't think it really...
Feb 6, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
No, they are two very different things. I'm not really concerned with how yoiks deploy the term GM fiat all willy-nilly in threads about...
Feb 6, 2026
P
pemerton
reacted to
TwoSix's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Yep. The strength of the BitD approach, to me, is that everything is negotiated out in the open. The GM can't leverage "the module" or...
Feb 6, 2026
Aeson
replied to the thread
Today I learned +
.
It could be ballistic if you throw it hard enough at someone.
Feb 6, 2026
GrimCo
replied to the thread
Uncommon Preferences & Finding Your Group
.
PvP is very game dependent. In D&D, PvP is very uncommon and it goes against spirit of the game, since it's party based game. On the...
Feb 6, 2026
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