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Corone
posted the thread
White Dwarf Reflections #38
in
*TTRPGs General
.
February 1983. As we step into a new year of gaming Ian Livingstone wonders what might come next. With Treasure Trap starting (or at...
Mar 28, 2026
talien
posted the thread
RPG Evolution: One World, Three Games
in
*Dungeons & Dragons
.
Picture courtesy of Pixabay. Lately, my Saturday afternoons at the local library have become the third pillar of a massive...
Feb 23, 2026
talien
posted the thread
RPG Evolution: The Game Comes Home
in
*Dungeons & Dragons
.
Image courtesy of Pixabay. For years, my game room sat as a quiet monument to a dream: a dedicated space where I could play Dungeons &...
Feb 16, 2026
M.T. Black
posted the thread
Dragon Reflections 101
in
*Dungeons & Dragons
.
TSR Inc. published Dragon #101 in September 1985. It is 100 pages long and has a cover price of $3.00. This issue features the third...
Feb 10, 2026
talien
posted the thread
RPG Evolution: Inspiration from Salem
in
*Dungeons & Dragons
.
The story of the Salem Witch Trials of 1692 is a tragedy of American history: a cautionary tale of class bias, social anxiety, and...
Feb 9, 2026
Knaves Quill
reacted to
Sacrosanct's post
in the thread
OSR
Why does OSR Design Draw You In?
with
Like
.
The sense of lethality and danger. The reward for treasure over monster XP. When you feel like there's a real risk of your PC dying, it...
Feb 7, 2026
C
Cruentus
reacted to
Sacrosanct's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
Why? Only he called himself that. Well, I guess Willow did too, but not because he actually was, but because Madmartigan was the one to...
Feb 7, 2026
Z
zakael19
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Not quite, Push Yourself now comprises the old mechanic (before a roll for certain bonuses); and what was once Resistance (Pushing...
Feb 7, 2026
Autumnal
reacted to
Reynard's post
in the thread
Distinct Game Modes: Combat vs Social vs Exploration etc...
with
Like
.
One thing that I find interesting is how different TTRPGs handle the shift from one mode of playing (talking to the Baron) to another...
Feb 7, 2026
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Sure, but the character does not need to decide to use their "good at avoiding detection" they just are that and is is not spent once...
Feb 7, 2026
Autumnal
replied to the thread
What Geek Media Do You Refuse To Partake In?
.
The portrayal of Holmes's that does most justice to the full mix of traits, I think, is Jeremy Brett’s. His Holmes is aristocratic and...
Feb 7, 2026
Micah Sweet
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
The difference for me is when the mechanics intrude unnecessarily into the fiction. Having a doom clock would do that for me.
Feb 7, 2026
Z
Zaukrie
replied to the thread
D&D Movie/TV
There’s a Baldur’s Gate TV Show Coming!
.
Strong disagree. Half the people will whine it wasn't exactly the same as the game. You know, like every single show on tv other than...
Feb 7, 2026
Azzy
reacted to
Marandahir's post
in the thread
D&D General
Thoughts on New Artificer Subclasses from Exploring Eberron (D&D Beyond)
with
Like
.
Keith Baker sat down with the D&D Beyond team to talk about the Maverick Artificer. Link here
Feb 7, 2026
Micah Sweet
reacted to
Lanefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Not @Crimson Longinus but I'll take a guess: the question is whether - in the clocks example - you're looking at the state of the...
Feb 7, 2026
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