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Corone
posted the thread
White Dwarf Reflections #38
in
*TTRPGs General
.
February 1983. As we step into a new year of gaming Ian Livingstone wonders what might come next. With Treasure Trap starting (or at...
Saturday at 6:00 PM
talien
posted the thread
RPG Evolution: One World, Three Games
in
*Dungeons & Dragons
.
Picture courtesy of Pixabay. Lately, my Saturday afternoons at the local library have become the third pillar of a massive...
Feb 23, 2026
talien
posted the thread
RPG Evolution: The Game Comes Home
in
*Dungeons & Dragons
.
Image courtesy of Pixabay. For years, my game room sat as a quiet monument to a dream: a dedicated space where I could play Dungeons &...
Feb 16, 2026
P
Pale Violet Light
reacted to
Whizbang Dustyboots's post
in the thread
AI/LLMs
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
A 100-slide PowerPoint is a war crime, no matter who makes it.
Feb 10, 2026
CreamCloud0
reacted to
Gradine's post
in the thread
What is "railroading" to you (as a player)?
with
Love
.
The presence of tracks, whether visible or invisible, does not a railroad make. Neither does adding one-off bottlenecks (like a...
Feb 10, 2026
P
Pale Violet Light
reacted to
Misanthrope Prime's post
in the thread
AI/LLMs
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
As always, but particularly in the case of AI, the issue isn't the tech, the issue is capitalism. Though on the other hand, I don't have...
Feb 10, 2026
Micah Sweet
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
So long as you're coming at it from a representational perspective, that what you've got in practice. Seeing it "math first" is a...
Feb 10, 2026
Reynard
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
I mean how actual peak capacity works, for both mind and body, and as how we get older both begin to fail us even when our level of...
Feb 10, 2026
aco175
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
I like static to mostly give the players a sense on how a baseline goes, but I also raise things depending on the bad guy, which tends...
Feb 10, 2026
Gradine
reacted to
Reynard's post
in the thread
What videogames are you playing in 2026?
with
Like
.
Love this game. one of the first games in a very long time that I actually finished. I started the sequel when it first came out but...
Feb 10, 2026
UngainlyTitan
reacted to
Whizbang Dustyboots's post
in the thread
Dungeons & Dragons Questers Toy Line Revealed, Due for Release in July
with
Like
.
They presumably ran the numbers and realized they could make more money off the licensing fees than they could producing this themselves.
Feb 10, 2026
Reynard
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
That is the theory, but it isn't reflected in any official module that I can recall. I don't think I have ever seen "And a character...
Feb 10, 2026
Gradine
reacted to
SkidAce's post
in the thread
What videogames are you playing in 2026?
with
Love
.
Horizon Zero Dawn.
Feb 10, 2026
Golden Bee
reacted to
ironregime's post
in the thread
What do you like in a session write-up?
with
Like
.
When I’m a player, I appreciate any and all efforts to chronicle games, and I read them prior to the next sessions to refresh my memory...
Feb 10, 2026
Golden Bee
reacted to
Blue's post
in the thread
What do you like in a session write-up?
with
Like
.
Looking at the replies, which mirror in gist what I was about to say, I think the audience for most of our session write-ups is much...
Feb 10, 2026
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