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talien
posted the thread
RPG Evolution: One World, Three Games
in
*Dungeons & Dragons
.
Picture courtesy of Pixabay. Lately, my Saturday afternoons at the local library have become the third pillar of a massive...
Feb 23, 2026
talien
posted the thread
RPG Evolution: The Game Comes Home
in
*Dungeons & Dragons
.
Image courtesy of Pixabay. For years, my game room sat as a quiet monument to a dream: a dedicated space where I could play Dungeons &...
Feb 16, 2026
LuisCarlos17f
reacted to
mearls's post
in the thread
WotC
$HAS Fourth Quarter 2025 Earnings Call + D&D and Chris Cocks on AI usage transcript excerpt (26Feb10)
with
Like
.
AFAIK, category expansion means taking an existing brand and using it to move into a new space. So for instance, a D&D TCG or something...
Feb 11, 2026
Keldryn
replied to the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
.
"AI bull" (his words, not mine) pretty much sums it up. My co-worker (we're both software developers) is really big on AI, and he'll...
Feb 11, 2026
Keldryn
reacted to
Whizbang Dustyboots's post
in the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
A 100-slide PowerPoint is a war crime, no matter who makes it.
Feb 11, 2026
Keldryn
reacted to
Charlaquin's post
in the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
That’s the thing, AI is making all of us dumber. Your brain isn’t literally a muscle, but it is very much like a muscle in that it needs...
Feb 11, 2026
Campbell
reacted to
soviet's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Love
.
I think 'roll to see if you know something' is itself poor design. 'Everyone has at least a 5% chance to know anything' is also bad...
Feb 11, 2026
stonehead
reacted to
RenleyRenfield's post
in the thread
You can expand design space a lot by changing what an "unmodifier roll" represents
with
Like
.
This is exactly how Legends in the Mist rules work, nearly word for word. Its great!
Feb 11, 2026
Keldryn
reacted to
Gradine's post
in the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
Feb 11, 2026
stonehead
reacted to
GMMichael's post
in the thread
You can expand design space a lot by changing what an "unmodifier roll" represents
with
Like
.
Sounds like Zweihaender to me. https://publishing.andrewsmcmeel.com/zweihanderrpg/
Feb 11, 2026
Keldryn
reacted to
Charlaquin's post
in the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
The one guy at my workplace who’s weirdly pro-AI (there’s always one, in there?) made a PowerPoint for a session during our team’s...
Feb 11, 2026
T
THEMNGMNT
reacted to
Horwath's post
in the thread
D&D 5E (2024)
The Problem with Treantmonk's Hunter's Mark
with
Like
.
to paraphrase prince Arthas Menethil: I will give anything or pay any price if it would remove Concentration from Hunter's mark.
Feb 11, 2026
Keldryn
reacted to
Sacrosanct's post
in the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
No one I know uses AI in their campaigns. I know my friends tend to be anti-AI, so maybe that's skewed, but I have a hard time...
Feb 11, 2026
Keldryn
reacted to
Ruin Explorer's post
in the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
I think the big question with AI doing a lot of that stuff is "Why would I want to read something nobody wrote?" and that very much...
Feb 11, 2026
Keldryn
reacted to
Olgar Shiverstone's post
in the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
I don't think that's the flex Cocks thinks it is.
Feb 11, 2026
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