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Latest activity
Crimson Longinus
reacted to
zarionofarabel's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Haha
.
Scaling DC is dumb. As others have pointed out, it completely defeats the point in gaining levels. Also, levels are dumb, but that's a...
Thursday at 1:07 PM
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
I don't quite understand what people see as the difference between a linear adventure and a railroad. It is just linear if the players...
Thursday at 1:06 PM
Artamo
replied to the thread
D&D's Obelisk Plotline Was Supposed to Be Resolved in Vecna: Eve of Ruin
.
It’s not to say that one couldn’t write a good Vecna adventure, or that even the one in the back of Perkins’ mind was a bad one. As far...
Thursday at 1:05 PM
Crimson Longinus
reacted to
Neonchameleon's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Many railroaded adventure paths are set up that way. And many Computer RPGs. I'm trying to think of a single RPG system that does this.
Thursday at 1:04 PM
Flying Toaster
reacted to
sevenbastard's post
in the thread
Dungeons & Dragons Questers Toy Line Revealed, Due for Release in July
with
Like
.
Its no Warduke But ive never loved cute toys. I got my daughter this dragon for her 4th birthday which I hung in her room...
Thursday at 1:00 PM
Reynard
replied to the thread
WotC
$HAS Fourth Quarter 2025 Earnings Call + D&D and Chris Cocks on AI usage transcript excerpt (26Feb10)
.
I thought this blog post by Cannibal Halfling was an interesting addendum to this thread. NOTE: Most of the post is pretty neutral but...
Thursday at 1:00 PM
N
Neonchameleon
replied to the thread
What is "railroading" to you (as a player)?
.
Many railroaded adventure paths are set up that way. And many Computer RPGs. I'm trying to think of a single RPG system that does this.
Thursday at 12:57 PM
Paul Farquhar
replied to the thread
Homebrew
Do people in your game world put cheese on their apple pies??
.
I had a witch give the party cucumber sandwiches, which they enjoyed. Until she mentioned that they where sentient cucumbers.
Thursday at 12:50 PM
Flying Toaster
reacted to
ART!'s post
in the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Like
.
I didn't realize this until now, but for the first two decades or so of my gaming life I never used a computer for anything...
Thursday at 12:48 PM
cranberry
replied to the thread
These are the Good Days [+]
.
VTT's are by far the best thing to happen to TTRPGs. It opens up the possibility of playing with people you simply couldn't before...
Thursday at 12:47 PM
Reynard
replied to the thread
What is "railroading" to you (as a player)?
.
I agree with @Charlaquin earlier in the thread that it is better to define "railroad" as a verb -- it is something that the GM does to...
Thursday at 12:47 PM
Aldarc
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
It is fairly interesting though that some video games have embraced scaling challenges, where either the PC scales to the level of the...
Thursday at 12:46 PM
Artamo
reacted to
Fenris-77's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Generally speaking my answer is static, but I think that the locks and thieves example has some additional nuance. A high level party...
Thursday at 12:42 PM
payn
reacted to
BrokenTwin's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Static, because I have played a few systems now where, RAW, characters actively got worse at basic things as they leveled up. Unless...
Thursday at 12:39 PM
Flying Toaster
reacted to
Milieu's post
in the thread
D&D General
Hasbro CEO Says AI Integration Has Been "A Clear Success"
with
Haha
.
Thursday at 12:37 PM
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