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Corone
posted the thread
White Dwarf Reflections #38
in
*TTRPGs General
.
February 1983. As we step into a new year of gaming Ian Livingstone wonders what might come next. With Treasure Trap starting (or at...
Mar 28, 2026
A
AnotherGuy
replied to the thread
Let's Talk About Core Game Mechanics
.
I have designed something similar but not exactly... A benefit of system like this is, is you can add things (proficiency, ADV, magical...
Feb 23, 2026
A
AnotherGuy
reacted to
Aldarc's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
As a GM, I prefer systems where I'm not required to set the difficulty of a task of players according to some arbitrary number of...
Feb 23, 2026
A
AnotherGuy
reacted to
Fenris-77's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I really like die pool systems. Adding and subtracting dice is nice tactile way to handle modifiers. Better yet, I like die pool systems...
Feb 23, 2026
Retros_x
replied to the thread
Let's Talk About Core Game Mechanics
.
I am quite torn - I love the simplicity of D20 against fixed DC (and ADV - DISADV). But I also love the systems of Ironsworn or...
Feb 23, 2026
Aldarc
reacted to
zakael19's post
in the thread
City Supplements - What do we like?
with
Like
.
Blades in the Dark’s Doskvol is my top tier example of usable city. I think it’s the way it organizes districts and then gives each a...
Feb 23, 2026
Aldarc
replied to the thread
Fabula Ultima general thread [+]
.
I will be playing Fabula Ultima in an online group. We have done world creation, group creation, and character creation. This week will...
Feb 23, 2026
Aldarc
reacted to
kenada's post
in the thread
Commentary thread for that “Describe your game in five words” thread.
with
Like
.
Commentary for post #5263. We started the second session with the PCs arriving at the outpost (a stone tower ~20m tall) with monsters...
Feb 23, 2026
Aldarc
reacted to
kenada's post
in the thread
Fabula Ultima general thread [+]
with
Like
.
We had our second session (recap in commentary thread post #336). I find the prep required a bit off-putting, but the combat is really...
Feb 23, 2026
talien
posted the thread
RPG Evolution: One World, Three Games
in
*Dungeons & Dragons
.
Picture courtesy of Pixabay. Lately, my Saturday afternoons at the local library have become the third pillar of a massive...
Feb 23, 2026
Fenris-77
reacted to
Aldarc's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
As a GM, I prefer systems where I'm not required to set the difficulty of a task of players according to some arbitrary number of...
Feb 23, 2026
MarkB
replied to the thread
D&D 5E (2024)
Assassination on a PC yay or nay?
.
Both of those things were more likely due to how assassins work, though. I think a good option would have been to give the assassin...
Feb 23, 2026
Aldarc
replied to the thread
Let's Talk About Core Game Mechanics
.
As a GM, I prefer systems where I'm not required to set the difficulty of a task of players according to some arbitrary number of...
Feb 23, 2026
BookTenTiger
replied to the thread
Pratchetts Discworld Story Poll - what is best in life?
.
Small Gods was my first Discworld book and remains one of my favorites. But I had to vote for Night Watch, my absolute favorite! Go Vimes!
Feb 23, 2026
Fenris-77
replied to the thread
Let's Talk About Core Game Mechanics
.
I really like die pool systems. Adding and subtracting dice is nice tactile way to handle modifiers. Better yet, I like die pool systems...
Feb 23, 2026
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