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Corone
posted the thread
White Dwarf Reflections #38
in
*TTRPGs General
.
February 1983. As we step into a new year of gaming Ian Livingstone wonders what might come next. With Treasure Trap starting (or at...
Mar 28, 2026
Z
zakael19
reacted to
Whizbang Dustyboots's post
in the thread
City Supplements - What do we like?
with
Like
.
Yeah, it's definitely from a different design era and reflects the TSR/WotC/Green Ronin/Kobold Press "wall of text" approach. I don't...
Feb 23, 2026
osarusan
reacted to
Christian Hoffer's post
in the thread
A Second Ghost in the Shell TTRPG Is On Its Way
with
Like
.
Mantic Games has announced a new Ghost in the Shell TTRPG, based solely off of the acclaimed manga. Mantic Games has announced that they...
Feb 23, 2026
S
Scott Christian
replied to the thread
What is "railroading" to you (as a player)?
.
I think the bold is an important caveat. But with a game like D&D, that has not been what I see. There are just too many variables, and...
Feb 23, 2026
osarusan
reacted to
Ruin Explorer's post
in the thread
A Second Ghost in the Shell TTRPG Is On Its Way
with
Like
.
Not super-chuffed that bloody GitS is now a retrofuture, goddamn the linear passage of time.
Feb 23, 2026
Voadam
replied to the thread
Undead Origins
.
RA1 Feast of Goblyns (2e) 2e Undead, Undead Creature, Undead Being: This skull is actually the head of an ancient evil cleric which is...
Feb 23, 2026
Flying Toaster
reacted to
Scribe's post
in the thread
D&D 5E (2024)
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
with
Like
.
No, that would be 6.0. A revision, quite simply, is not a full new number, its an incremental change, like a .5.
Feb 23, 2026
Flying Toaster
reacted to
Sorcerers Apprentice's post
in the thread
D&D 5E (2024)
D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform
with
Like
.
I can accept that the term 5.5 isn't as catchy as it could be, but "false and misleading"?! Come on!
Feb 23, 2026
Reynard
reacted to
Aldarc's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
As a GM, I prefer systems where I'm not required to set the difficulty of a task of players according to some arbitrary number of...
Feb 23, 2026
Warpiglet-7
replied to the thread
Shadowdark
Gary con
.
Read the QuickStart. Really what I am seeing. Want to see monster lists or higher level spells but it is complete rules for...
Feb 23, 2026
Reynard
reacted to
Fenris-77's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I really like die pool systems. Adding and subtracting dice is nice tactile way to handle modifiers. Better yet, I like die pool systems...
Feb 23, 2026
Reynard
reacted to
Swanosaurus's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Generally, I like roll-under, because it seems most straight-forward to me. My score directly tells me my success range, without any...
Feb 23, 2026
Reynard
reacted to
PoketheBear's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I like roll under systems - Dragonbane to be specific. But currently playing Household which uses d6's and has a push-your-luck...
Feb 23, 2026
Reynard
reacted to
Errant Thinking's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I am also making my own system right now and I am striving for minimal computation during play, fast play with good flow intuitive and...
Feb 23, 2026
Reynard
replied to the thread
Let's Talk About Core Game Mechanics
.
Oh, cool. I had not looked at Sundered Isles.
Feb 23, 2026
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