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Corone
posted the thread
White Dwarf Reflections #38
in
*TTRPGs General
.
February 1983. As we step into a new year of gaming Ian Livingstone wonders what might come next. With Treasure Trap starting (or at...
Mar 28, 2026
Mannahnin
reacted to
Staffan's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
So far, so good. But the problem is that you see niches as a single thing each class does. This leads to rather stale classes and...
Feb 23, 2026
Z
zakael19
replied to the thread
City Supplements - What do we like?
.
As somebody running a game using the NCS right now, it has nowhere near the scaffolding of, say, Doskvol to really bring the city to...
Feb 23, 2026
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Green Ronin's AGE system does this by checking for doubles on its 3D6 roll and seeing how many points the "stunt die" gives you.
Feb 23, 2026
Z
zakael19
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
with
Like
.
Blank space is one of my core design goals for Ashalom. I want to provide lots of cool ideas and evocative detail, but I don't want to...
Feb 23, 2026
Mannahnin
reacted to
CreamCloud0's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
i don't think there needs to be less classes, and i don't think there's (much) conflict over niche identity for the classes that exist...
Feb 23, 2026
Mannahnin
reacted to
Lanefan's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
You're coming at this from a completely different direction than I am. :) I'm not thinking (and don't really care) about players...
Feb 23, 2026
Distracted DM
reacted to
Whizbang Dustyboots's post
in the thread
World of Warcraft: Midnight
with
Like
.
I think there's a lore catch-up questline now that gets you through all of those in a fast forwarded fashion.
Feb 23, 2026
Mannahnin
reacted to
Lanefan's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
I'll try. The whole point, i think, of a class-based system with adventuring groups or parties is that it somewhat encourages or even...
Feb 23, 2026
The Firebird
reacted to
HatWearingFool's post
in the thread
AI/LLMs
Ryan Dancey & AEG Part Ways Following AI Comments
with
Like
.
I’m saying that why would you expect the same plan that didn’t work countless times before to suddenly work now? If creatives/knowledge...
Feb 23, 2026
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Usually that sort of thing is a question of potency, not skill, and you can bake it in outside the skill system. You also, of course...
Feb 23, 2026
Whizbang Dustyboots
replied to the thread
World of Warcraft: Midnight
.
I think there's a lore catch-up questline now that gets you through all of those in a fast forwarded fashion.
Feb 23, 2026
Mannahnin
reacted to
Thomas Shey's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
Well, it depends on whether you consider "niches" desirable. Traditionally it so in groups of any size you don't have redundant...
Feb 23, 2026
Mannahnin
reacted to
Scribe's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
From the perspective of giving every class something unique, I kind of get it, the problem is if you have more than 3 or 4 classes, it...
Feb 23, 2026
Z
zakael19
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
with
Like
.
The book as I have it laid out right now will have 20 city-connected backgrounds, 10 wards, 50-60 locations, 30+ factions, somewhere...
Feb 23, 2026
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