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talien
posted the thread
RPG Evolution: taking the initiative
in
*Dungeons & Dragons
.
Managing a table of ten players is less like storytelling and more like air traffic control. In the heat of my weekly library sessions...
Mar 30, 2026
Corone
posted the thread
White Dwarf Reflections #38
in
*TTRPGs General
.
February 1983. As we step into a new year of gaming Ian Livingstone wonders what might come next. With Treasure Trap starting (or at...
Mar 28, 2026
M.T. Black
posted the thread
Dragon Reflections #102
in
*Dungeons & Dragons
.
TSR Inc. published Dragon #102 in October 1985. It is 100 pages long and has a cover price of $3.00. This issue features gully dwarves...
Mar 23, 2026
talien
posted the thread
RPG Evolution: Me vs. the Mob
in
*Dungeons & Dragons
.
Picture courtesy of Pixabay. In the world of public library gaming, overbooking is more than a strategy; it is a survival mechanism...
Mar 23, 2026
Micah Sweet
reacted to
GreyLord's post
in the thread
SPIDER-MAN: BRAND NEW DAY - Official Trailer | Exclusively In Cinemas 31 July
with
Like
.
It wasn't for the first 46 years of publication (or if you follow Stan Lee's version, the first 58 years). It did get Gwen Stacy dead...
Mar 19, 2026
dave2008
reacted to
BenjaminPey's post
in the thread
WotC
WotC Winter 2026 D&D Community Survey
with
Like
.
I'd say it's not a case of badly conveyed intent. The intent is clear, it is to give players a tiny bit of agency in a super restricted...
Mar 19, 2026
Laurefindel
reacted to
John Lloyd1's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
I 100% agree with this. Also, the consequences matter more in my opinion. If each roll is life or death, it will feel more swingy than a...
Mar 19, 2026
Laurefindel
reacted to
SableWyvern's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
A d20 is absolutely more swingy than 3d6 (where swingy means the outcome is harder to predict). However, one of my huge pet peeves is...
Mar 19, 2026
P
pemerton
reacted to
zakael19's post
in the thread
Why I Hate Skills
with
Like
.
Yeah uh, I routinely split the party in my Daggerheart games and it works great. Cover more narrative / actual ground, cut on rising...
Mar 19, 2026
Remathilis
replied to the thread
Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026
.
I think he is talking about this from the road map
Mar 19, 2026
dave2008
reacted to
Maxperson's post
in the thread
WotC
WotC Winter 2026 D&D Community Survey
with
Like
.
And I would argue that the ruleset has nothing to do with preventing bad players from derailing a game. That sort of behavior and...
Mar 19, 2026
Remathilis
added the media item
dnd_2026_roadmap_full.jpg
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General
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Mar 19, 2026
P
pemerton
reacted to
Fenris-77's post
in the thread
Why I Hate Skills
with
Like
.
Nope, sorry. Other games, like Monster of the Week (just as one example) handle party splitting just fine. Nothing changes and the...
Mar 19, 2026
P
pemerton
replied to the thread
Why I Hate Skills
.
That a monster turns up is "diegetic". That the GM rolls every <insert period here> to see if a monster turns up doesn't seem very...
Mar 19, 2026
Maxperson
reacted to
Artamo's post
in the thread
WotC
WotC Winter 2026 D&D Community Survey
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Mar 19, 2026
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