Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Latest activity
What's new
Featured content
New posts
New media
New media comments
New resources
New profile posts
Latest activity
talien
posted the thread
RPG Evolution: taking the initiative
in
*Dungeons & Dragons
.
Managing a table of ten players is less like storytelling and more like air traffic control. In the heat of my weekly library sessions...
Mar 30, 2026
Corone
posted the thread
White Dwarf Reflections #38
in
*TTRPGs General
.
February 1983. As we step into a new year of gaming Ian Livingstone wonders what might come next. With Treasure Trap starting (or at...
Mar 28, 2026
Keldryn
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Another good one is having the bodies of guards or whatever the PCs have already killed disappear, with the only clue being a drag mark...
Mar 25, 2026
Keldryn
reacted to
el-remmen's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Or discovering the back of a secret door. Not all secret doors are secret from both sides.
Mar 25, 2026
Keldryn
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Map design should facilitate looking for secrets -- secret doors, hidden alcoves, traps, etc... -- by enticing the players to wonder why...
Mar 25, 2026
Warpiglet-7
reacted to
Bill Zebub's post
in the thread
Shadowdark
Unless I am wrong
with
Like
.
And OSR aesthetic is very much putting cool abilities into magic items instead of into the characters. (It's easier to take away magic...
Mar 25, 2026
Keldryn
reacted to
Dyson Logos's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Bingo. I draw my maps primarily to be a DM tool to describe a space to the players. A lot of people don't understand why I make such...
Mar 25, 2026
Keldryn
reacted to
Dyson Logos's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Yeah, the default assumption for my maps is 10' squares. But I also encourage the use of 20' squares, 40' squares, 8 foot squares, and...
Mar 25, 2026
P
Pale Violet Light
reacted to
Charlaquin's post
in the thread
AI/LLMs
DLSS 5 will be the worst thing to EVER happen to video games
with
Like
.
But at least the creators of those mods made actual artistic decisions. They didn’t like the way the characters looked, so they...
Mar 25, 2026
P
Pale Violet Light
reacted to
Charlaquin's post
in the thread
AI/LLMs
DLSS 5 will be the worst thing to EVER happen to video games
with
Like
.
Because they aren’t choices. No one made any choices here, they just turned on the DLSS5 and an AI made it look more like what it...
Mar 25, 2026
Keldryn
reacted to
Hussar's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
My only issue with that map, if the squares are meant to be 5 foot squares, there would be far, far too many combats or encounters where...
Mar 25, 2026
Morrus
replied to the thread
AI/LLMs
AI art bans are going to ruin small 3rd party creators
.
It isn't. Because they're right.
Mar 25, 2026
bsss
reacted to
Morrus's post
in the thread
AI/LLMs
AI art bans are going to ruin small 3rd party creators
with
Like
.
Your country's courts disagree. They have ruled clearly that AI content is not human created as their reasoning for why it cannot be...
Mar 25, 2026
CreamCloud0
replied to the thread
WotC
Why WotC SHOULD Make A New Setting
.
I feel any attempt to convey those latter three with minimal text is going to end up with either (or both) extremely shallow conveyance...
Mar 25, 2026
D
Drake2000
reacted to
Morrus's post
in the thread
AI/LLMs
AI art bans are going to ruin small 3rd party creators
with
Like
.
Your country's courts disagree. They have ruled clearly that AI content is not human created as their reasoning for why it cannot be...
Mar 25, 2026
Top