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M.T. Black
posted the thread
Dragon Reflections #103
in
*Dungeons & Dragons
.
TSR Inc. published Dragon #103 in November 1985. It is 100 pages long and has a cover price of $3.00. This issue features errata...
Yesterday at 12:12 AM
talien
posted the thread
RPG Evolution: taking the initiative
in
*Dungeons & Dragons
.
Managing a table of ten players is less like storytelling and more like air traffic control. In the heat of my weekly library sessions...
Mar 30, 2026
Corone
posted the thread
White Dwarf Reflections #38
in
*TTRPGs General
.
February 1983. As we step into a new year of gaming Ian Livingstone wonders what might come next. With Treasure Trap starting (or at...
Mar 28, 2026
D
dead
reacted to
soviet's post
in the thread
AI/LLMs
AI art bans are going to ruin small 3rd party creators
with
Like
.
I commissioned dozens of art pieces from the same professional RPG artist, Storn Cook, for two RPG books I published. Maybe my...
Mar 28, 2026
Distracted DM
reacted to
Xenolith234's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
with
Like
.
I maintain that while the 5e magic items are streamlined, they ended up fairly lame as a result. Can’t have any lingering impact on the...
Mar 28, 2026
Distracted DM
reacted to
el-remmen's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
with
Like
.
This post helps to explain why nearly all magical items in my 5E games are bespoke and frequently split the difference between their...
Mar 28, 2026
Distracted DM
reacted to
Stormonu's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
with
Like
.
I can't speak for OD&D, but my years of playing 1E - 3E was more striving towards Simulation than D&D just being a game. 3E was the...
Mar 28, 2026
Distracted DM
reacted to
Pamphylian's post
in the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
with
Love
.
I have a theory that you can learn a lot about a fantasy TTRPG’s design philosophy by looking at its magic items. Further, you can...
Mar 28, 2026
Zardnaar
replied to the thread
D&D General
Edition Design Philosophies as Seen Through Magic Items
.
Staff of withering AD&D would also trigger a system shock roll due to aging. Fail that instant death. No save. Ran a 1E adventure...
Mar 28, 2026
Andvari
reacted to
Bill Zebub's post
in the thread
Why I Hate Skills
with
Like
.
.... And do you think this example undermines the argument? Because, sure, if in D&D the d20 was replaced by a d4 I also think the...
Mar 28, 2026
Zardnaar
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
Not really theres 3 things you can do. You solution isn't the one true path. 1. Give every class like dailies like you suggest. 2...
Mar 28, 2026
VHawkwinter
reacted to
Fenris-77's post
in the thread
Why I Hate Skills
with
Like
.
Yup, I think the conversation about meta is far more useful to determine what games one would play in that it is as a definitional tool...
Mar 28, 2026
BenjaminPey
replied to the thread
D&D 5E (2024)
High Level 5.5E: Building Encounter Chains
.
Sorry, but that is false and frankly rude.
Mar 28, 2026
Jahydin
reacted to
Scribe's post
in the thread
D&D General
What the Melf's Guide to Greyhawk cover might look like
with
Like
.
I dont think anyone thinks Wizards will go under without the grey haired among us. I DO however think that Wizards has some marketing...
Mar 28, 2026
EzekielRaiden
replied to the thread
D&D General
How do you do smart chaotic evil?
.
I don't see that as indicating being ruled by one's whims and emotions. This says what they do do, or at least are willing to do without...
Mar 28, 2026
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