| Magic Contest Result | Effect |
| 1-4 | A great explosion kills all Hostile enemies in the room. And you. |
| 5-8 | Summon a goblin. |
| 9-12 | Every combatant drops its weapon. If unarmed, a Hostile NPC cannot attack on its next turn. |
| 13-16 | You teleport. Roll d6 to determine the number of steps. Then roll d6 to determine the direction of each step (1-north, 2-east, 3-south, 4-west, 5-up, 6-down). Reroll if a step is not possible in the current room. Steps ignore locked doors/barriers and hostile NPCs. You do not trigger any gem switches until returning to the rooms through which you teleported. |
| 17-20 | The last NPC that you killed becomes undead and removes all collected damage. |
| 21-24 | Your weapon glows with power and uses one better die type for the rest of the quest. Sunstone ON. |
| 25+ | Cast a spell of your choice, even if you don't know it. |